我尝试获取XML文件中所有声音元素的列表。
我得到了所有标记但是当我试图获得标签声音的所有元素时,我什么也得不到。该列表始终为0.
Root Class
[XmlArray("markers")]
[XmlArrayItem("marker")]
public List<WaypointInfo> markers = new List<WaypointInfo>();
[XmlArray("pattern")]
[XmlArrayItem("sound")]
public List<SoundInfo> soundsInfo = new List<SoundInfo> ();
/// <summary>
/// The file extension.
/// </summary>
public static readonly string fileExtensionMp3 = "*.mp3";
public static FileLoader loadInformationXML(string filePath){
//Define the rootclass
XmlSerializer serializer = new XmlSerializer (typeof(FileLoader));
//Create inputstream
FileStream fl = new FileStream (filePath, FileMode.Open);
//Extract the stream and save it into our root class
FileLoader xmlData = serializer.Deserialize (fl) as FileLoader;
//Close the inputstream
fl.Close ();
return xmlData;
}
标记arraylist是正确的,但另一个声音列表始终为空。
类WaypointsInfo
using UnityEngine;
using System.Collections.Generic;
using System.Xml.Serialization;
public class WaypointInfo {
[XmlAttribute("name")]
public string markerName;
public Pattern pattern = new Pattern();
}
Class Soundinfo
using UnityEngine;
using System.Xml.Serialization;
using System.Collections;
public class SoundInfo {
/// <summary>
/// The minimum distance that triggers this sound.
/// </summary>
[XmlAttribute("distance")]
public float distance;
/// <summary>
/// When this sound has been played the last time, in runtime milliseconds.
/// </summary>
public float lastPlayed;
/// <summary>
/// If this sound should be looped.
/// </summary>
public bool looped;
}
和xml文件
<soundpackage>
<markers>
<marker name="bird">
<pattern name="aPattern">
<sound distance="10">bird.mp3</sound>
<sound distance="10">bird.mp3</sound>
</pattern>
</marker>
</markers>
</soundpackage>
答案 0 :(得分:0)
您的根节点是否具有此xmlns=http;//somepath
之类的代码?然后你正在处理命名空间。当您获得零结果并且您确定正确引用它时,必须考虑命名空间。
我不熟悉Xml序列化。所以我查找了XML序列化的名称空间。这是另一个StackOverflow线程的示例。
有关名称空间的序列化答案,请参阅this answer。