我试图通过Three.js中的一组点绘制最小二乘平面。我的plane定义如下:
var plane = new THREE.Plane();
plane.setFromNormalAndCoplanarPoint(normal, point).normalize();
我的理解是,我需要使用该平面并使用它来提出几何图形,以便创建一个网格以添加到场景中进行显示:
var dispPlane = new THREE.Mesh(planeGeometry, planeMaterial);
scene.add(dispPlane);
我一直在尝试应用this answer来获取几何体。这就是我想出的:
plane.setFromNormalAndCoplanarPoint(dir, centroid).normalize();
planeGeometry.vertices.push(plane.normal);
planeGeometry.vertices.push(plane.orthoPoint(plane.normal));
planeGeometry.vertices.push(plane.orthoPoint(planeGeometry.vertices[1]));
planeGeometry.faces.push(new THREE.Face3(0, 1, 2));
planeGeometry.computeFaceNormals();
planeGeometry.computeVertexNormals();
但是飞机根本没有显示,并且没有错误表明我可能出错的地方。
所以我的问题是,我如何获取我的Math.Plane对象并将其用作网格的几何?
答案 0 :(得分:1)
此方法应创建平面的网格可视化。我不确定这对最小二乘拟合的适用程度如何。
// Create plane
var dir = new THREE.Vector3(0,1,0);
var centroid = new THREE.Vector3(0,200,0);
var plane = new THREE.Plane();
plane.setFromNormalAndCoplanarPoint(dir, centroid).normalize();
// Create a basic rectangle geometry
var planeGeometry = new THREE.PlaneGeometry(100, 100);
// Align the geometry to the plane
var coplanarPoint = plane.coplanarPoint();
var focalPoint = new THREE.Vector3().copy(coplanarPoint).add(plane.normal);
planeGeometry.lookAt(focalPoint);
planeGeometry.translate(coplanarPoint.x, coplanarPoint.y, coplanarPoint.z);
// Create mesh with the geometry
var planeMaterial = new THREE.MeshLambertMaterial({color: 0xffff00, side: THREE.DoubleSide});
var dispPlane = new THREE.Mesh(planeGeometry, planeMaterial);
scene.add(dispPlane);
答案 1 :(得分:0)
var material = ...;
var plane = new THREE.Plane(...);
// Align to plane
var geometry = new THREE.PlaneGeometry(100, 100);
var mesh = new THREE.Mesh(geometry, material);
mesh.translate(plane.coplanarPoint());
mesh.quaternion.setFromUnitVectors(new THREE.Vector3(0,0,1), plane.normal);
请注意,Plane.coplanarPoint()
只返回-normal*constant
,因此使用Plane.projectPoint()
确定“接近”任意点的中心可能是更好的选择。