即使limit = 10,这个php select语句也会非常慢。
$conn = new mysqli($DBServer, $DBUser, $DBPass, $DBName);
if ($conn->connect_error) {
trigger_error('Database connection failed: ' . $conn->connect_error, E_USER_ERROR);
exit();
}
$sql = 'SELECT id, date, UNIX_TIMESTAMP(date) AS UDATE, col1, col2 FROM ' . $table . ' ORDER BY UDATE DESC LIMIT ' . $id . ', ' . $limit . ';';
$result = $conn->query($sql);
$data = array();
if($result === false) {
trigger_error('Wrong SQL: ' . $sql . ' Error: ' . $conn->error, E_USER_ERROR);
}
else {
while ($row = $result->fetch_assoc()) {
$data[] = $row;
}
}
$result->free();
echo json_encode(array_reverse($data));
此表还有非常大的数据1400万行,它是MyISAM引擎。
如何优化此脚本以更快地运行?
这是我的CREATE TABLE
CREATE TABLE `my_tbl`
(`id` int(11) NOT NULL AUTO_INCREMENT,
`date` varchar(45) NOT NULL,
`col1` float NOT NULL,
`col2` float NOT NULL,
PRIMARY KEY (`id`),
UNIQUE KEY `date` (`date`))
ENGINE=MyISAM AUTO_INCREMENT=14475739
DEFAULT CHARSET=latin1
非常感谢
答案 0 :(得分:2)
此查询中存在许多问题,但其中最大的问题是您在计算列上调用import pygame
import time
import random
pygame.init()
display_width = 800
display_height = 600
dark_blue = (0,178,210)
blue = (109,178,201)
black = (0,0,0)
white = (255,255,255)
red = (255,0,0)
brown = (102, 51, 0)
ship_width = 96
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption('_Asteroid Belt_')
clock = pygame.time.Clock()
thingImg = pygame.image.load("/home/pi/Desktop/asteroid.png")
shipImg = pygame.image.load('/home/pi/Desktop/spaceship.png')
bg = pygame.image.load("/home/pi/Desktop/py.png")
bgi = pygame.image.load("/home/pi/Desktop/introbg.jpg")
pause = False
def quitgame():
pygame.quit()
quit()
def unpause():
global pause
pause = False
def paused():
while pause:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects("Paused", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
button("Start Flight",100,450,200,100,dark_blue,blue,game_loop)
button("Land on Desktop",500,450,200,100,dark_blue,blue,quitgame)
#pygame.draw.rect(gameDisplay,dark_blue,(500,450,200,100))
pygame.display.update()
clock.tick(15)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.blit(bgi,(0,0))
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects("Asteroid Belt", largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
button("Start Flight",100,450,200,100,dark_blue,blue,game_loop)
button("Land on Desktop",500,450,200,100,dark_blue,blue,quitgame)
#pygame.draw.rect(gameDisplay,dark_blue,(500,450,200,100))
pygame.display.update()
clock.tick(15)
def message_display2(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
def things_dodged(count):
font = pygame.font.SysFont(None,25)
text = font.render("Dodged: "+str(count), True, white)
gameDisplay.blit(text, (0,0))
def things(x,y, thing_width, thing_height,thing_startx,thing_starty):
gameDisplay.blit(thingImg, (x,y))
def ship(x,y):
gameDisplay.blit(shipImg,(x,y))
def text_objects(text, font):
textSurface = font.render(text, True, white)
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('freesansbold.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((display_width/2),(display_height/2))
gameDisplay.blit(TextSurf, TextRect)
pygame.display.update()
time.sleep(2)
game_loop()
def crash():
message_display("You Crashed!")
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x + w>mouse[0]>x and y+h > mouse[1] >y:
pygame.draw.rect(gameDisplay,ac,(x,y,w,h))
if click[0] == 1 and action != None:
if action == game_loop:
game_loop()
elif action == quitgame:
pygame.quit()
quit()
else:
pygame.draw.rect(gameDisplay,ic,(x,y,w,h))
smallText = pygame.font.Font('freesansbold.ttf',20)
textSurf, textRect = text_objects(msg,smallText)
textRect.center = ((x+(w/2)),(y+(h/2)))
gameDisplay.blit(textSurf, textRect)
def game_loop():
global pause
x = (300)
y = (410)
x_change=0
thing_startx = random.randrange(0, display_width)
thing_starty = -600
thing_speed = 5
thing_width = 100
thing_height = 100
dodged = 0
gameExit = False
while not gameExit:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -20
if event.key == pygame.K_RIGHT:
x_change = 20
if event.key == pygame.K_p:
pause = True
paused()
if event.type == pygame.KEYUP:
if event .key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change = 0
x+= x_change
gameDisplay.blit(bg, (0,0))
things(thing_startx,thing_starty,thing_width,thing_height,x,y)
thing_starty += thing_speed
thing_height=100
ship(x,y)
things_dodged(dodged)
if x > display_width - ship_width or x<0:
crash()
if thing_starty > display_height:
thing_starty = 0 - thing_height
thing_startx = random.randrange(0, display_width)
dodged += 1
thing_speed+=2
if y < thing_starty+thing_height:
cow = 5
if x > thing_startx and x < thing_startx + thing_width or x+ship_width > thing_startx and x+ship_width< thing_startx +thing_width:
crash()
pygame.display.update()
clock.tick(60)
game_intro()
game_loop()
pygame.quit()
quit()
。这需要扫描整个表以生成该派生值,然后对结果进行排序,这通常涉及在磁盘上创建临时表。对于大量数据来说,它的速度非常慢。
由于您要排序的值是一个日期,并且由于SQL具有ORDER BY
类型,非常适合存储这些类型,因此请确保DATE
类型为date
并添加索引在该列上处理订购。
理想情况下,您可以从MyISAM切换到InnoDB,可以更好地进行调整,并借此机会将列重命名为DATE
以外的保留关键字。
答案 1 :(得分:-2)
您可以在所需的列上创建mysql索引。 如果您需要:How do I add indices to MySQL tables?。 感谢