我有一个动画可以成功激活图层蒙版:
// create new animation
let anim = CABasicAnimation(keyPath: "path")
anim.delegate = self
anim.fromValue = self.maskLayerMWB.path
anim.toValue = path2.CGPath
anim.duration = 0.2
anim.timingFunction = CAMediaTimingFunction(controlPoints: 0, 1, 1, 1)
self.maskLayerMWB.addAnimation(anim, forKey: nil)
CATransaction.begin()
CATransaction.setDisableActions(true)
self.maskLayerMWB.path = path2.CGPath
CATransaction.commit()
以上工作正常。但是,在此之后,我需要添加另一个应用于不同CAShapeLayer的CABasicAnimation。
然而,当我按如下方式将它们一起添加时,第二个动画不会动画,只有第一个动画:
// create new animation
let anim = CABasicAnimation(keyPath: "path")
anim.delegate = self
anim.fromValue = self.maskLayer.path
anim.toValue = path2.CGPath
anim.duration = 0.2
self.maskLayer.addAnimation(anim, forKey: nil)
//Create second Animation
let anim2 = CABasicAnimation(keyPath: "path")
anim2.delegate = self
anim2.fromValue = self.shapeLayer.path
anim2.toValue = path2.CGPath
anim2.duration = 0.2
self.shapeLayer.addAnimation(anim2, forKey: nil)
CATransaction.begin()
CATransaction.setDisableActions(true)
self.maskLayer.path = path2.CGPath
self.shapeLayer.path = path2.CGPath
CATransaction.commit()
我需要两个动画同时发生。
答案 0 :(得分:3)
我可以使用 CATransaction.setCompletionBlock
解决此问题 CATransaction.begin()
CATransaction.setDisableActions(true)
// create new animation
let anim = CABasicAnimation(keyPath: "path")
anim.delegate = self
anim.fromValue = self.maskLayer.path
anim.toValue = path2.CGPath
anim.duration = 0.2
self.maskLayer.addAnimation(anim, forKey: nil)
//Create second Animation
let anim2 = CABasicAnimation(keyPath: "path")
anim2.delegate = self
anim2.fromValue = self.shapeLayer.path
anim2.toValue = path2.CGPath
anim2.duration = 0.2
self.shapeLayer.addAnimation(anim2, forKey: nil)
CATransaction.setCompletionBlock({
self.maskLayer.path = path2.CGPath
self.shapeLayer.path = path2.CGPath
})
CATransaction.commit()