我想在距离主圆特定距离的随机位置生成圆圈。圆圈不应相互交叉。我创建了一个方法,检查每个圆圈是否与所有其他圆圈相交。碰撞检测可以解决问题,但我的代码中的递归部分不起作用:
if (collision > 0) {
console.log("GENERATE NEW RANDOM COORDINATE")
generateRandomCoordinate(d, r)
}
结果
正如您在输出中看到的,我的应用程序会生成新的坐标 (158,290)当它发现碰撞时(138,272)。但是,它仍然吸引人 圈子在(138,272)。
知道为什么会这样吗?如果您知道更有效的方式,请告诉我......
generateRandomCoordinate function
function generateRandomCoordinate(d, r) {
var phi = Math.random() * 2 * Math.PI
var x = topicCoordinates[0].x + Math.round(d * Math.cos(phi))
var y = topicCoordinates[0].y + Math.round(d * Math.sin(phi))
var collision = 0
for (var j = 0; j < topicCoordinates.length; j++) {
var dx = x - topicCoordinates[j].x
var dy = y - topicCoordinates[j].y
var distance = Math.sqrt(dx * dx + dy * dy)
if (distance < r + topicCoordinates[j].r) {
collision++
console.log("COLLISION DETECTED BETWEEN POINT(" + "x: " + x + ", y: " + y + ") AND POINT(x1: " + topicCoordinates[j].x + ", y1: " + topicCoordinates[j].y + ")")
}
}
if (collision > 0) {
console.log("GENERATE NEW RANDOM COORDINATE")
generateRandomCoordinate(d, r)
}
var topicCoordinate = {
"x": x,
"y": y,
"r": r
}
return topicCoordinate
}
调用generateRandomCoordinate函数
var randomCoordinate = generateRandomCoordinate(d, r)
x = randomCoordinate.x
y = randomCoordinate.y
r = randomCoordinate.r
}
console.log("ADDED POINT(x: " + x + ", y: " + y + ", r: " + r + ")")
var topicCoordinate = {
"x": x,
"y": y,
"r": r
}
topicCoordinates.push(topicCoordinate)
drawCircle(x, y, r)
输出
UPDATE 工作代码
function generateRandomCoordinate(d, r) {
var collision = true
while (collision) {
collision = false
var phi = Math.random() * 2 * Math.PI
var x = topicCoordinates[0].x + Math.round(d * Math.cos(phi))
var y = topicCoordinates[0].y + Math.round(d * Math.sin(phi))
for (var j = 0; j < topicCoordinates.length; j++) {
var dx = x - topicCoordinates[j].x
var dy = y - topicCoordinates[j].y
var distance = Math.sqrt(dx * dx + dy * dy)
if (distance < r + topicCoordinates[j].r) {
collision = true
console.log("COLLISION DETECTED BETWEEN POINT(" + "x: " + x + ", y: " + y + ") AND POINT(x1: " + topicCoordinates[j].x + ", y1: " + topicCoordinates[j].y + ")")
}
}
}
var topicCoordinate = { "x" : x, "y" : y, "r" : r }
return topicCoordinate
}
答案 0 :(得分:1)
在递归函数调用中没有必要。 只需组织循环(伪代码)
repeat
iscollision = false
generate x,y
for other circles check
if collision occurs
iscollision = true
break //no need to check later circles
until iscollision = false
关于你的递归混淆 - 对于每个递归调用级别函数实例都包含自己的变量内部副本,所以外部函数不知道内部x,y - 你不会在这段代码中返回它们:
if (collision > 0) {
vvvvvvvvvvvvvvvvvv
generateRandomCoordinate(d, r)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
}