刚进入AureliaJS,非常有趣的框架 我试图实施一个简单的tic tac toe游戏,但我无法弄清楚我做错了什么。
App.js:
export class App {
constructor() {
this.heading = 'Tic-Tac-Toe';
this.board = ["", "", "", "", "", "", "", "", ""];
this.playerOne = 'X';
this.playerTwo = 'O';
this.currentPlayer = this.playerOne;
}
makeTurn(index) {
if(this.board[index] === "") {
this.board[index] = this.currentPlayer;
this.currentPlayer = this.currentPlayer === this.playerOne ? this.playerTwo : this.playerOne;
console.log(this.board);
}
}
}
App.html:
<template>
<require from="style.css"></require>
<h1>${heading}</h1>
<div class="board">
<div repeat.for="sqare of board" class="sqare" click.trigger="makeTurn({$index}.$index)">${sqare}</div>
</div>
</template>
如果我尝试更改makeTurn函数中的标题变量,它会更改标题,因此我不知道为什么更新数组也不会更新视图。
答案 0 :(得分:2)
事实上似乎是预期的(https://github.com/aurelia/framework/issues/431) 解决此问题的一种快速方法是创建数组的浅表副本
pdb bazel-bin/tensorflow/python/kernel_tests/sparse_split_op_test