我需要知道我的脚本的哪个部分需要修复 - node.js相关

时间:2016-10-28 10:35:06

标签: javascript node.js mongodb express mongoose

我正在使用mongoose / mongodb编写node.js Web应用程序。 我无法弄清楚我的代码有什么问题。 我在下面得到了这个错误,并且有我写的代码。

SyntaxError:

  

意外的令牌{in   /home/ubuntu/workspace/combatSports/views/fighter/show.ejs while   编译ejs       在功能(本机)       在Object.Template.compile(/home/ubuntu/workspace/combatSports/node_modules/ejs/lib/ejs.js:491:12)       at Object.compile(/home/ubuntu/workspace/combatSports/node_modules/ejs/lib/ejs.js:30:16)       在handleCache(/home/ubuntu/workspace/combatSports/node_modules/ejs/lib/ejs.js:169:18)       在View.exports.renderFile [作为引擎](/home/ubuntu/workspace/combatSports/node_modules/ejs/lib/ejs.js:374:14)       在View.render(/home/ubuntu/workspace/combatSports/node_modules/express/lib/view.js:126:8)       在tryRender(/home/ubuntu/workspace/combatSports/node_modules/express/lib/application.js:639:10)       在EventEmitter.render(/home/ubuntu/workspace/combatSports/node_modules/express/lib/application.js:591:3)       在ServerResponse.render(/home/ubuntu/workspace/combatSports/node_modules/express/lib/response.js:960:7)       在/home/ubuntu/workspace/combatSports/app.js:127:17       在查询。 (/home/ubuntu/workspace/combatSports/node_modules/mongoose/lib/model.js:3343:16)       at /home/ubuntu/workspace/combatSports/node_modules/mongoose/node_modules/kareem/index.js:259:21       at /home/ubuntu/workspace/combatSports/node_modules/mongoose/node_modules/kareem/index.js:127:16       at nextTickCallbackWith0Args(node.js:420:9)       at process._tickCallback(node.js:349:13)

我的代码是:

<% var significantStrikeLanded = 0; %>
<% var totalTimeinsec  = 0; %>
<% var totalSignificantStrikeLanded = 0; %>
<% var totalSignificantStrikeThrows = 0; %>
<% var totalStrikeAbsorbed  = 0; %>
<% var totalStrikeEnemyThrows = 0; %>
<% var totalStrikeEnemyLanded = 0; %>
<% var totalTakeDowns = 0; %>
<% var totalTakeDownAttempts = 0; %>
<% var totalTakeDownEnemyAttempts = 0; %>
<% var totalTakeDownsEnemyDid = 0; %>
<% var totalSubmissionAttempts = 0; %>
<% var totalWin = 0; %>
<% var totalLoss = 0; %>
<% var totalDraw = 0;%>
<% var timeInsec = 0; %>           
<% var totalNocontest = 0; %>
<% var totalKO = 0; %>
<% var totalSubmission = 0; %>
<% var totalDecision = 0; %>
<% var strikeScoreTotal = 0; %>

    <% fighter.fights.forEach(function(fight) { %>
        <% if (fighter.firstName == fight.fighters[0].fighter.firstName && fighter.lastName == fight.fighters[0].fighter.lastName) { %>




                    <% totalTimeinsec = totalTimeinsec + ((fight.info.round -1)  * 300) + fight.info.min * 60 + fight.info.sec);%> 

                    <% totalSignificantStrikeLanded = totalSignificantStrikeLanded + fight.fighters[0].significantStrikeLanded; %>

                    <% totalSignificantStrikeThrows = totalSignificantStrikeThrows + fight.fighters[0].significantStrikeThrow; %>

                    <% totalStrikeAbsorbed = totalStrikeAbsorbed + fight.fighters[1].significantStrikeLanded; %>

                    <% totalStrikeEnemyThrows = totalStrikeEnemyThrows + fight.fighters[1].significantStrikeThrow; %>

                    <% totalStrikeEnemyLanded = totalStrikeEnemyLanded + fight.fighters[1].significantStrikeLanded; %>

                    <% totalTakeDowns = totalTakeDowns + fight.fighters[0].takeDowns; %>

                    <% totalTakeDownAttempts = totalTakeDownAttempts + fight.fighters[0].takeDownAttempts; %>

                    <% totalTakeDownEnemyAttempts = totalTakeDownEnemyAttempts + fight.fighters[1].takeDownAttempts; %>

                    <% totalTakeDownsEnemyDid = totalTakeDownsEnemyDid + fight.fighters[1].takeDowns; %>

                    <% totalSubmissionAttempts = totalSubmissionAttempts + fight.fighters[0].submissionAttempts; %>


                    <% if(fight.fighters[0].result == "win") { %>
                        <% totalWin++; %>
                    <% } else if (fight.fighters[0].result == "loss") { %>
                        <% totalLoss++; %>
                    <% } else if (fight.fighters[0].result == "draw") { %>
                        <% totalDraw++; %>
                    <% } else if (fight.fighters[0].result == "nocontest") { %>
                        <% totalNocontest++; %>
                    <% } %>

                    <% if (fight.info.method == "ko") { %>
                        <% totalKO++; %>
                    <% }  else if(fight.info.method == "submission") { %>
                        <% totalSubmission++; %>
                    <% } else if(fight.info.method == "decision") { %>
                        <% totalDecision++; %>
                    <% } %>


                    <% timeInsec =  ((fight.info.round -1)  * 300) +  fight.info.min * 60 + fight.info.sec;%>
                    <% strikeScore = (fight.fighters[0].significantStrikeLanded / (timeInsec * 60))    / (fight.fighters[1].significantStrikeLanded / (timeInsec * 60)) + (fight.fighters[0].significantStrikeLanded / fight.fighters[0].significantStrikeThrow) / (fight.fighters[1].significantStrikeLanded / fight.fighters[1].significantStrikeThrow) + (((fight.info.method == "ko" && fight.fighters[0].result == "win") ? 1 : 0) - 1) * 100; %>

                    <% strikeScoreTotal = strikeScoreTotal + strikeScore; %>


           <% }  else if (fighter.firstName == fight.fighters[1].fighter.firstName && fighter.lastName == fight.fighters[1].fighter.lastName) { %>




                    <% totalTimeinsec = totalTimeinsec + ((fight.info.round -1)  * 300) +  fight.info.min * 60 + fight.info.sec);%> 

                    <% totalSignificantStrikeLanded = totalSignificantStrikeLanded + fight.fighters[1].significantStrikeLanded; %>

                    <% totalSignificantStrikeThrows = totalSignificantStrikeThrows + fight.fighters[1].significantStrikeThrow; %>

                    <% totalStrikeAbsorbed = totalStrikeAbsorbed + fight.fighters[0].significantStrikeLanded; %>

                    <% totalStrikeEnemyThrows = totalStrikeEnemyThrows + fight.fighters[0].significantStrikeThrow; %>

                    <% totalStrikeEnemyLanded = totalStrikeEnemyLanded + fight.fighters[0].significantStrikeLanded; %>

                    <% totalTakeDowns = totalTakeDowns + fight.fighters[1].takeDowns; %>

                    <% totalTakeDownAttempts = totalTakeDownAttempts + fight.fighters[1].takeDownAttempts; %>

                    <% totalTakeDownEnemyAttempts = totalTakeDownEnemyAttempts + fight.fighters[0].takeDownAttempts; %>

                    <% totalTakeDownsEnemyDid = totalTakeDownsEnemyDid + fight.fighter1.takeDowns; %>

                    <% totalSubmissionAttempts = totalSubmissionAttempts + fight.fighters[1].submissionAttempts; %>

                    <% if(fight.fighters[1].result == "win") { %>
                        <% totalWin++; %>
                    <% } else if (fight.fighters[1].result == "loss") { %>
                        <% totalLoss++; %>
                    <% } else if (fight.fighters[1].result == "draw") { %>
                        <% totalDraw++; %>
                    <% } else if (fight.fighters[1].result == "nocontest") { %>
                        <% totalNocontest++; %>
                    <% } %>

                    <% if (fight.info.method == "ko") { %>
                        <% totalKO++; %>
                    <% }  else if(fight.info.method == "submission") { %>
                        <% totalSubmission++ ;%>
                    <% } else if(fight.info.method == "decision") { %>
                        <% totalDecision++; %>
                    <% } %>


                    <% timeInsec =  ((fight.info.round -1)  * 300) +  fight.info.min * 60 + fight.info.sec;%>
                    <% strikeScore = (fight.fighters[1].significantStrikeLanded / (timeInsec * 60))    / (fight.fighters[0].significantStrikeLanded / (timeInsec * 60))  + (fight.fighters[1].significantStrikeLanded / fight.fighters[1].significantStrikeThrow)  / (fight.fighters[0].significantStrikeLanded / fight.fighters[0].significantStrikeThrow) + (((fight.info.method == "ko" && fight.fighters[1].result == "win") ? 1 : 0) - 1) * 100; %>

                    <% strikeScoreTotal = strikeScoreTotal + strikeScore; %>


           <% } %>
           <% }) %>

1 个答案:

答案 0 :(得分:0)

我在这里看到两个问题。

在这一行

<% totalTimeinsec = totalTimeinsec + ((fight.info.round -1) * 300) + fight.info.min * 60 + fight.info.sec);%>

)

之前删除;

在这一行

<% totalTimeinsec = totalTimeinsec + ((fight.info.round -1) * 300) + fight.info.min * 60 + fight.info.sec);%>

再次在)

之前删除;

希望这有帮助。