我需要对此代码段进行特定的重写才能更快地运行它。 我几乎不能从这段代码中获得5fps,我需要30fps才能顺利运行它。 需要有关如何重写它以更快运行的帮助..
我在媒体播放器上使用它作为过滤器来增强媒体中的不良帧,所以在更高的分辨率上看起来好一点..
public static Bitmap MedianFilter(this Bitmap sourceBitmap, int matrixSize, int bias = 0, bool grayscale = false)
{
BitmapData sourceData = sourceBitmap.LockBits(new Rectangle(0, 0, sourceBitmap.Width, sourceBitmap.Height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
byte[] pixelBuffer = new byte[sourceData.Stride * sourceData.Height];
byte[] resultBuffer = new byte[sourceData.Stride * sourceData.Height];
Marshal.Copy(sourceData.Scan0, pixelBuffer, 0, pixelBuffer.Length);
sourceBitmap.UnlockBits(sourceData);
if (grayscale == true)
{
float rgb = 0;
for (int k = 0; k < pixelBuffer.Length; k += 4)
{
rgb = pixelBuffer[k] * 0.11f;
rgb += pixelBuffer[k + 1] * 0.59f;
rgb += pixelBuffer[k + 2] * 0.3f;
pixelBuffer[k] = (byte)rgb;
pixelBuffer[k + 1] = pixelBuffer[k];
pixelBuffer[k + 2] = pixelBuffer[k];
pixelBuffer[k + 3] = 255;
}
}
int filterOffset = (matrixSize - 1) / 2;
int calcOffset = 0;
int byteOffset = 0;
List<int> neighbourPixels = new List<int>();
byte[] middlePixel;
for (int offsetY = filterOffset; offsetY < sourceBitmap.Height - filterOffset; offsetY++)
{
for (int offsetX = filterOffset; offsetX < sourceBitmap.Width - filterOffset; offsetX++)
{
byteOffset = offsetY * sourceData.Stride + offsetX * 4;
neighbourPixels.Clear();
for (int filterY = -filterOffset; filterY <= filterOffset; filterY++)
{
for (int filterX = -filterOffset; filterX <= filterOffset; filterX++)
{
calcOffset = byteOffset + (filterX * 4) + (filterY * sourceData.Stride);
neighbourPixels.Add(BitConverter.ToInt32(pixelBuffer, calcOffset));
}
}
neighbourPixels.Sort();
middlePixel = BitConverter.GetBytes(neighbourPixels[filterOffset]);
resultBuffer[byteOffset] = middlePixel[0];
resultBuffer[byteOffset + 1] = middlePixel[1];
resultBuffer[byteOffset + 2] = middlePixel[2];
resultBuffer[byteOffset + 3] = middlePixel[3];
}
}
Bitmap resultBitmap = new Bitmap(sourceBitmap.Width, sourceBitmap.Height);
BitmapData resultData = resultBitmap.LockBits(new Rectangle(0, 0, resultBitmap.Width, resultBitmap.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
Marshal.Copy(resultBuffer, 0, resultData.Scan0, resultBuffer.Length);
resultBitmap.UnlockBits(resultData);
return resultBitmap;
}