javascript - 交互式剪辑不刷新屏幕

时间:2016-10-28 05:29:02

标签: javascript html canvas image-clipping

我需要一个程序,允许用户剪切带有矩形的图像:

https://jsfiddle.net/w3qfLr10/58/

我预计当我点击画布上的不同位置时,程序会在该位置剪切背景图像。但是,正如您从链接中看到的,每次单击鼠标时,屏幕都不会刷新。我预计背景只会在最新的鼠标位置被一个矩形剪掉;相反,似乎所有鼠标点击都会剪切背景。Thanks

这是我的代码:

<html>
  <head>
      <style>
          body {
              margin: 0px;
              padding: 0px;
         }
    </style>
  </head>
  <body>

    <canvas id='myCanvas' width="480" height="320"> </canvas>

    <script >
        var canvas = document.getElementById('myCanvas');
        var context = canvas.getContext('2d');
        var imageObj = new Image();
        var rectX = 75;
        var rectY = 60;

        function draw() {
          context.clearRect(0,0, canvas.width, canvas.height);
          context.beginPath();
          context.rect(rectX, rectY, 250, 180);
          context.clip();
            context.drawImage(imageObj, 69, 50);
        };

        imageObj.onload = function() {
            draw();
            canvas.onmouseup = function(e) {
                rectX = e.x;
                rectY = e.y;
                draw();
            };
        };
        imageObj.src = 'http://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';



        </script>

    </body>
</html> 

1 个答案:

答案 0 :(得分:0)

我弄清楚出了什么问题。为了使程序的行为符合我的预期,我只需要在路径之前添加context.save(),在绘图之后添加context.restore()。所以,新代码看起来像这样:

....
      context.clearRect(0,0, canvas.width, canvas.height);
      context.save();  //new code
      context.beginPath();
      context.rect(rectX, rectY, 250, 180);
      context.clip();
      context.drawImage(imageObj, 69, 50);
      context.restore();//new code