我正在使用UIFeedback Haptic Engine
swift 2.3 ,如:
let generator = UINotificationFeedbackGenerator()
generator.notificationOccurred(.Warning)
和
let generator = UIImpactFeedbackGenerator(style: .Heavy)
generator.impactOccurred()
今天我遇到了这样一种新的错误,但是找不到问题。你有什么想法吗?
UIFeedbackHapticEngine _deactivate] called more times than the feedback engine was activated
详细说明:
Fatal Exception: NSInternalInconsistencyException
0 CoreFoundation 0x1863e41c0 __exceptionPreprocess
1 libobjc.A.dylib 0x184e1c55c objc_exception_throw
2 CoreFoundation 0x1863e4094 +[NSException raise:format:]
3 Foundation 0x186e6e82c -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:]
4 UIKit 0x18cc43fb8 -[_UIFeedbackEngine _deactivate]
5 UIKit 0x18cad781c -[UIFeedbackGenerator __deactivateWithStyle:]
答案 0 :(得分:13)
.modal-body {
max-height:500px;
overflow-y:auto;
}
不是线程安全的,因此请确保您同步调用UIImpactFeedbackGenerator
而不是generator.impactOccurred()
或其他异步线程。
答案 1 :(得分:1)
在{strong> iOS 11 ** 上拨打generator.impactOccurred()
会崩溃。您需要在主线程async
上调用它。
let generator = UIImpactFeedbackGenerator(style: style)
generator.prepare()
DispatchQueue.main.async {
generator.impactOccurred()
}
答案 2 :(得分:1)
只需完成一个已经给出的答案:您想要做的就是拥有一个OperationQueue或DispatchQueue,它们将始终用于调用FeedbackGenerator的函数。请记住,对于您的用例,您可能必须释放生成器,但是一个最小的示例是:
class HapticsService {
private let hapticsQueue = DispatchQueue(label: "dev.alecrim.hapticQueue", qos: .userInteractive)
typealias FeedbackType = UINotificationFeedbackGenerator.FeedbackType
private let feedbackGeneator = UINotificationFeedbackGenerator()
private let selectionGenerator = UISelectionFeedbackGenerator()
func prepareForHaptic() {
hapticsQueue.async {
self.feedbackGeneator.prepare()
self.selectionGenerator.prepare()
}
}
func performHaptic(feedback: FeedbackType) {
hapticsQueue.async {
self.feedbackGeneator.notificationOccurred(feedback)
}
}
func performSelectionHaptic() {
hapticsQueue.async {
self.selectionGenerator.selectionChanged()
}
}
}
这几乎解决了我们在生产中的相关崩溃。