所以我构建了一个使用SFSpeechRecognizer进行语音识别的简单应用程序,并在屏幕上的UITextView中将转换后的语音显示为文本。现在我正试图让手机说出显示的文字。它由于某种原因不起作用。 AVSpeechSynthesizer说功能仅在使用SFSpeechRecognizer之前有效。例如,当应用程序启动时,它会在UITextView中显示一些欢迎文本,如果我点击“说出”按钮,手机会说出欢迎文本。然后,如果我进行录音(用于语音识别),识别的语音将显示在UITextView中。现在我希望手机能够说出那段文字,但不幸的是它并没有。
这是代码
import UIKit
import Speech
import AVFoundation
class ViewController: UIViewController, SFSpeechRecognizerDelegate, AVSpeechSynthesizerDelegate {
@IBOutlet weak var textView: UITextView!
@IBOutlet weak var microphoneButton: UIButton!
private let speechRecognizer = SFSpeechRecognizer(locale: Locale.init(identifier: "en-US"))!
private var recognitionRequest: SFSpeechAudioBufferRecognitionRequest?
private var recognitionTask: SFSpeechRecognitionTask?
private let audioEngine = AVAudioEngine()
override func viewDidLoad() {
super.viewDidLoad()
microphoneButton.isEnabled = false
speechRecognizer.delegate = self
SFSpeechRecognizer.requestAuthorization { (authStatus) in
var isButtonEnabled = false
switch authStatus {
case .authorized:
isButtonEnabled = true
case .denied:
isButtonEnabled = false
print("User denied access to speech recognition")
case .restricted:
isButtonEnabled = false
print("Speech recognition restricted on this device")
case .notDetermined:
isButtonEnabled = false
print("Speech recognition not yet authorized")
}
OperationQueue.main.addOperation() {
self.microphoneButton.isEnabled = isButtonEnabled
}
}
}
@IBAction func speakTapped(_ sender: UIButton) {
let string = self.textView.text
let utterance = AVSpeechUtterance(string: string!)
let synthesizer = AVSpeechSynthesizer()
synthesizer.delegate = self
synthesizer.speak(utterance)
}
@IBAction func microphoneTapped(_ sender: AnyObject) {
if audioEngine.isRunning {
audioEngine.stop()
recognitionRequest?.endAudio()
microphoneButton.isEnabled = false
microphoneButton.setTitle("Start Recording", for: .normal)
} else {
startRecording()
microphoneButton.setTitle("Stop Recording", for: .normal)
}
}
func startRecording() {
if recognitionTask != nil { //1
recognitionTask?.cancel()
recognitionTask = nil
}
let audioSession = AVAudioSession.sharedInstance() //2
do {
try audioSession.setCategory(AVAudioSessionCategoryRecord)
try audioSession.setMode(AVAudioSessionModeMeasurement)
try audioSession.setActive(true, with: .notifyOthersOnDeactivation)
} catch {
print("audioSession properties weren't set because of an error.")
}
recognitionRequest = SFSpeechAudioBufferRecognitionRequest() //3
guard let inputNode = audioEngine.inputNode else {
fatalError("Audio engine has no input node")
} //4
guard let recognitionRequest = recognitionRequest else {
fatalError("Unable to create an SFSpeechAudioBufferRecognitionRequest object")
} //5
recognitionRequest.shouldReportPartialResults = true //6
recognitionTask = speechRecognizer.recognitionTask(with: recognitionRequest, resultHandler: { (result, error) in //7
var isFinal = false //8
if result != nil {
self.textView.text = result?.bestTranscription.formattedString //9
isFinal = (result?.isFinal)!
}
if error != nil || isFinal { //10
self.audioEngine.stop()
inputNode.removeTap(onBus: 0)
self.recognitionRequest = nil
self.recognitionTask = nil
self.microphoneButton.isEnabled = true
}
})
let recordingFormat = inputNode.outputFormat(forBus: 0) //11
inputNode.installTap(onBus: 0, bufferSize: 1024, format: recordingFormat) { (buffer, when) in
self.recognitionRequest?.append(buffer)
}
audioEngine.prepare() //12
do {
try audioEngine.start()
} catch {
print("audioEngine couldn't start because of an error.")
}
textView.text = "Say something, I'm listening!"
}
func speechRecognizer(_ speechRecognizer: SFSpeechRecognizer, availabilityDidChange available: Bool) {
if available {
microphoneButton.isEnabled = true
} else {
microphoneButton.isEnabled = false
}
}
}
答案 0 :(得分:13)
请使用以下代码解决问题:
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSessionCategoryPlayback)
try audioSession.setMode(AVAudioSessionModeDefault)
} catch {
print("audioSession properties weren't set because of an error.")
}
Here, we have to use the above code in the following way:
@IBAction func microphoneTapped(_ sender: AnyObject) {
if audioEngine.isRunning {
audioEngine.stop()
recognitionRequest?.endAudio()
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSessionCategoryPlayback)
try audioSession.setMode(AVAudioSessionModeDefault)
} catch {
print("audioSession properties weren't set because of an error.")
}
microphoneButton.isEnabled = false
microphoneButton.setTitle("Start Recording", for: .normal)
} else {
startRecording()
microphoneButton.setTitle("Stop Recording", for: .normal)
}
}
此处,停止 audioengine 后,我们将 audioSession 类别设置为 AVAudioSessionCategoryPlayback 和 audioSession模式到 AVAudioSessionModeDefault 。然后,当您调用下一个文本到语音方法时,它将正常工作。
答案 1 :(得分:11)
您应该更改startRecording
方法的这一行:
try audioSession.setCategory(AVAudioSessionCategoryRecord)
到:
try audioSession.setCategory(AVAudioSessionCategoryPlayAndRecord)
答案 2 :(得分:8)
问题是,当您开始语音识别时,您已将音频会话类别设置为记录。您无法使用Record的音频会话播放任何音频(包括语音合成)。
答案 3 :(得分:1)
试试这个:
audioSession.setCategory(AVAudioSessionCategoryRecord)
答案 4 :(得分:1)
使用STT时,你必须这样设置:
AVAudioSession *avAudioSession = [AVAudioSession sharedInstance];
if (avAudioSession) {
[avAudioSession setCategory:AVAudioSessionCategoryRecord error:nil];
[avAudioSession setMode:AVAudioSessionModeMeasurement error:nil];
[avAudioSession setActive:true withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation error:nil];
}
当再次使用TTS设置AudioSession时,如下所示:
[regRequest endAudio];
AVAudioSession *avAudioSession = [AVAudioSession sharedInstance];
if (avAudioSession) {
[avAudioSession setCategory:AVAudioSessionCategoryPlayback error:nil];
[avAudioSession setMode:AVAudioSessionModeDefault error:nil];
}
它的作品非常适合我。 LOW AUDIO问题也解决了。