我想动态更改矩形比例,但保留半圆的比例。半圆应与底部对齐并水平居中:
如何在Xcode中为UIImage添加更多切片线?
我已经在Nine Patch编辑器中为Android做了我想要的东西,但它与iOS不兼容。
答案 0 :(得分:1)
没有办法像你想要的那样拉伸UIImage,但你可以通过编程方式进行。我在里面用 CAShapeLayer 实现了一个自定义的UIView:
import UIKit
class CustomShapeView: UIView {
private let shapeLayer = CAShapeLayer()
var radius = CGFloat(0)
var shadowRadius = CGFloat(5)
override func draw(_ rect: CGRect) {
backgroundColor = UIColor.clear
shapeLayer.frame = self.bounds
shapeLayer.fillColor = UIColor.white.cgColor
shapeLayer.path = createShapePath().cgPath
shapeLayer.shadowPath = shapeLayer.path
shapeLayer.shadowColor = UIColor.black.cgColor
shapeLayer.shadowOffset = .zero
shapeLayer.shadowRadius = shadowRadius
shapeLayer.shadowOpacity = 0.5
layer.addSublayer(shapeLayer)
}
func createShapePath () -> UIBezierPath {
let path = UIBezierPath()
let w = self.bounds.size.width
let h = self.bounds.size.height
let circleLever: CGFloat = radius * 0.552
path.move(to: CGPoint(x: w/2 - radius, y: h))
path.addLine(to: CGPoint(x: 0, y: h))
path.addLine(to: CGPoint(x: 0, y: 0))
path.addLine(to: CGPoint(x: w, y: 0))
path.addLine(to: CGPoint(x: w, y: h))
path.addLine(to: CGPoint(x: w/2 + radius, y: h))
path.addCurve(to: CGPoint(x: w/2, y: h - radius), controlPoint1:CGPoint(x: w/2 + radius, y: h - circleLever), controlPoint2:CGPoint(x: w/2 + circleLever, y: h - radius))
path.addCurve(to: CGPoint(x: w/2 - radius, y: h), controlPoint1:CGPoint(x: w/2 - circleLever, y: h - radius), controlPoint2:CGPoint(x: w/2 - radius, y: h - circleLever))
path.close()
path.move(to: CGPoint(x: w/2 - radius, y: h))
return path
}
}
您可以设置所需的任何大小和任意半径,圆的中心将始终位于视图的下边缘。如果您愿意,也可以更改shadowRadius
。
在Interface Builder中设置:
<强>结果:强>