我尝试通过此链接在ReactNative中使用SocketIO
https://github.com/facebook/react-native/issues/4393,
在IOS上它工作得很好,但Android无法正常工作
套接字对象的结果
连接:假
index.android.js
window.navigator.userAgent = 'react-native';//'react-native';
const io = require('socket.io-client/socket.io');
export default class testApp extends Component {
componentWillMount(){
this.socket = io.connect('http://localhost:3000', {
jsonp: false,
transports: ['websocket']
});
// Socket Object connected:false
}
componentDidMount(){
console.log(this.socket)
this.socket.on('connect', () => {
console.log('ready to emit')
console.log('connected!');
});
}
的package.json
"react-native": "0.35.0",
"socket.io-client": "^1.5.1"
我找不到类似的问题 我错过了什么?
编辑: 我不确定我是否可以使用ReactNative在localhost中测试socketIO,但是当我在IOS模拟器上测试时它是可行的
编辑2: 我的错它无法在本地环境服务器上测试 但它在IOS上工作而不是android 任何人都可以解释为什么?
答案 0 :(得分:1)
我还想将Socket.IO与ExpressJS服务器和React Native一起使用,但无法使其工作。
然后将https://facebook.github.io/react-native/docs/network.html#websocket-support与https://github.com/websockets/ws
一起使用效果很好。
答案 1 :(得分:0)
clint上的Socket.io的FullExample(我希望为您工作)
import React from 'react';
import SocketIOClient from 'socket.io-client'
const USER_ID = '@userId';
export default class Test extends React.Component {
constructor(props) {
super(props);
this.state = {
messages: [],
userId: null
};
this.determineUser = this.determineUser.bind(this);
this.onReceivedMessage = this.onReceivedMessage.bind(this);
this.onSend = this.onSend.bind(this);
this._storeMessages = this._storeMessages.bind(this);
this.socket = SocketIOClient('http://localhost:3000');
this.socket.on('message', this.onReceivedMessage);
this.determineUser();
}
/**
* When a user joins the chatroom, check if they are an existing user.
* If they aren't, then ask the server for a userId.
* Set the userId to the component's state.
*/
determineUser() {
AsyncStorage.getItem(USER_ID)
.then((userId) => {
// If there isn't a stored userId, then fetch one from the server.
if (!userId) {
this.socket.emit('userJoined', null);
this.socket.on('userJoined', (userId) => {
AsyncStorage.setItem(USER_ID, userId);
this.setState({ userId });
});
} else {
this.socket.emit('userJoined', userId);
this.setState({ userId });
}
})
.catch((e) => alert(e));
}
// Event listeners
/**
* When the server sends a message to this.
*/
onReceivedMessage(messages) {
this._storeMessages(messages);
}
/**
* When a message is sent, send the message to the server
* and store it in this component's state.
*/
onSend(messages=[]) {
this.socket.emit('message', messages[0]);
this._storeMessages(messages);
}
render() {
var user = { _id: this.state.userId || -1 };
return (
<></>
);
}
}
答案 2 :(得分:0)
const Local = Platform.OS === 'ios' ? 'http://localhost:3000' : 'http://10.0.2.2:3000'
import io from "socket.io-client";
//
this.socket = io(Local);
// console.log(this.socket)
this.socket.emit(Socket_category, Socket_online_subset);
this.socket.on(Socket_connection_name, this.onReceivedMessage);
onReceivedMessage =(messages)=> {consol,log(message)}
io.on('connection',function(client){console.log('User Joined:)')
client.on(Path_Socket.Socket_category, function (room_name) {
console.log('joined room online ;) '+room_name);
client.join(room_name);
})
}
io.sockets.in(Socket_online_subset)
.emit(Socket_connection_name, data(any thing));
答案 3 :(得分:0)
可能会通过错误
import io from "socket.io-client/socket.io"
然后只需添加以下行....
import io from "socket.io-client/dist/socket.io";
然后在 componenDidMount 或 useEffect 函数中添加以下行。切勿在类组件的构造函数下使用它。
var socket = io("https://localhost.com:3000", { jsonp: false });
// client-side
socket.on("chat_message", (msg) => {
console.log(msg);
});