我有非常简单的View Controller来演示MKPolyline的这种奇怪的渲染行为。没有什么特别的,只是正常的api电话。
import UIKit
import MapKit
class ViewController: UIViewController, MKMapViewDelegate {
@IBOutlet weak var map: MKMapView!
override func viewDidLoad() {
super.viewDidLoad()
map.delegate = self
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
let p1 = CLLocationCoordinate2D(latitude: 51, longitude: 13)
var coords = [
p1,
CLLocationCoordinate2D(latitude: 51.1, longitude: 13),
CLLocationCoordinate2D(latitude: 51.2, longitude: 13),
CLLocationCoordinate2D(latitude: 51.3, longitude: 13)
]
let polyline = MKPolyline(coordinates: &coords, count: coords.count)
map.addOverlays([polyline], level: .aboveRoads)
let cam = MKMapCamera(lookingAtCenter: p1, fromDistance: 1000, pitch: 45, heading: 0)
map.setCamera(cam, animated: true)
}
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
let r = MKPolylineRenderer(overlay: overlay)
r.strokeColor = UIColor.blue
return r
}
}
折线的渲染非常奇怪。在缩放和平移期间您可以看到一些工件。
看看下面的图片:
如何解决这个问题?我试图实现我自己的渲染器,但它的情况相同。像过度缓存一样,并没有按时重绘。我从iOS SDK 10 xCode 8开始使用iOS 10,iPhone 6,模拟器。
答案 0 :(得分:6)
Swift 3解决方案:
创建MKPolylineRenderer的子类
class CustomPolyline: MKPolylineRenderer {
override func applyStrokeProperties(to context: CGContext, atZoomScale zoomScale: MKZoomScale) {
super.applyStrokeProperties(to: context, atZoomScale: zoomScale)
UIGraphicsPushContext(context)
if let ctx = UIGraphicsGetCurrentContext() {
ctx.setLineWidth(self.lineWidth)
}
}
}
然后在rendererFor MapKit委托中使用它:
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
let renderer = CustomPolyline(overlay: overlay)
renderer.strokeColor = UIColor.red
renderer.lineWidth = 100
return renderer
}
缩放后,折线不会重新渲染,从而避免了瑕疵