我正试图用箭头重新创造弹跳球效果。 当箭头到达右侧墙壁时,它指向左侧并返回,直到它到达左侧墙壁然后再向右指向。在一个连续的循环中。
我是JS和动画的新手。任何帮助将不胜感激。
到目前为止,我的箭头来回工作正常,但撞到墙壁时不会反转/翻转。
谢谢。
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head runat="server">
<title></title>
</head>
<body>
<canvas id="canvas" width="500" height="400" style="border: solid; border-color: black;"></canvas>
<script type="text/javascript">
window.onload = function () {
var context;
var dx = 1;
var w3;
var ctx;
var img;
function setCanvas() {
var canvas = document.getElementById('canvas');
if (canvas.getContext) {
ctx = canvas.getContext('2d');
img = new Image();
img.onload = function (e) {
draw();
}
img.src = '/rightArrow2.png';
w3 = img.width;
draw();
}
}
var startPos = 200;
var endPos = 100;
var x = 100;
var y = 10;
function draw() {
ctx.clearRect(0, 0, 500, 500);
ctx.drawImage(img, x, y);
x += dx;
if (x < endPos || x > startPos) {
ctx.clearRect(0, 0, 500, 500);
var canvas = document.getElementById('canvas');
ctx2 = canvas.getContext('2d');
var img2 = new Image();
img2.src = document.getElementById("canvas").toDataURL();
var w4 = img2.width;
ctx2.save();
ctx2.translate(-w4, 0);
ctx2.scale(-1, 1);
ctx2.drawImage(img2, x , y);
ctx2.restore();
dx = -dx;
}
setTimeout(draw, 15);
}
setCanvas();
}
</script>
</body>
</html>
答案 0 :(得分:0)
var context;
var dx= 4;
var dy=4;
var y=150;
var x=10;
function draw(){
context= myCanvas.getContext('2d');
context.clearRect(0,0,300,300);
context.beginPath();
context.fillStyle="#0000ff";
context.arc(x,y,20,0,Math.PI*2,true);
context.closePath();
context.fill();
if( x<0 || x>300)
dx=-dx;
if( y<0 || y>300)
dy=-dy;
x+=dx;
y+=dy;
}
setInterval(draw,10);
<!--
body { background-color:#ededed; font:normal 12px/18px Arial, Helvetica, sans-serif; }
#container { width:600px; margin:0 auto; }
#myCanvas { background:#fff; border:1px solid #cbcbcb; }
#nav { display:block; width:100%; text-align:center; }
#nav li { display:block; font-weight:bold; line-height:21px; text-shadow:1px 1px 1px #fff; width:100px; height:21px; padding:5px; margin:0 10px; background:#e0e0e0; border:1px solid #ccc; -moz-border-radius:4px;-webkit-border-radius:4px; border-radius:4px; float:left; }
#nav li a { color:#000; display:block; text-decoration:none; width:100%; height:100%; }
-->
<div id="container">
<canvas id="myCanvas" width="300" height="300"></canvas>
<ul id="nav">
<li><a href="http://sixrevisions.com/html/bouncing-a-ball-around-with-html5-and-javascript/">View Tutorial</a></li>
<li><a href="http://sixrevisions.com/html/bouncing-a-ball-around-with-html5-and-javascript/#comments">Post Comment</a></li>
</ul>
</div>
答案 1 :(得分:0)
尝试用这个替换你的draw()函数:
function draw() {
ctx.clearRect(0, 0, 500, 500);
if (dx > 0) {
ctx.drawImage(img, x, y);
}
else {
ctx.save();
ctx.translate(x + img.width, y);
ctx.scale(-1, 1);
ctx.drawImage(img, 0, 0);
ctx.restore();
}
x += dx;
if (x < endPos || x > startPos) {
dx = -dx;
}
setTimeout(draw, 15);
}