我仍然坚持使用Tcp套接字,我目前正致力于服务器/客户端项目
我正在尝试接收客户端发送的完整数据,但我不知道这一切。
经过一些研究,我知道one Send doesnt surely mean one receive
,所以我需要继续阅读,直到缓冲区大小达到发送数据的大小。
public void Connect()
{
try
{
_ThisSocket.Connect(this._HOST);
}catch {}
new Thread(() =>
{
while (_ThisSocket.Connected)
{
_ThisSocket.Receive(BufferSize, 0, 4, SocketFlags.None);
int Size = BitConverter.ToInt32(BufferSize, 0);
while (Size > 0)
{
if (Size < _ThisSocket.ReceiveBufferSize)
{
_Buffer = new byte[Size];
}
else
{
_Buffer = new byte[_ThisSocket.ReceiveBufferSize];
}
_ThisSocket.BeginReceive(_Buffer, 0, _Buffer.Length, SocketFlags.None, Receive, _Buffer.Length);
}
}
}
).Start();
}
private void Receive(IAsyncResult AR)
{
int Size = (int)AR.AsyncState;
Byte[] buff = new Byte[Size];
Array.Copy(_Buffer, buff, Size);
String Data = Encoding.Unicode.GetString(buff);
String Cmd = Crypter.Decrypt(Data);
Switch(Cmd);
}
我还是c#套接字编程的新手,我原谅任何错误!
答案 0 :(得分:0)
这是我使用Socket类的一个例子。接收大的例子 文件和套接字上的所有数据:
private byte[] ReceiveLargeFile(Socket socket, int lenght)
{
// send first the length of total bytes of the data to server
// create byte array with the length that you've send to the server.
byte[] data = new byte[lenght];
int size = lenght; // lenght to reveive
var total = 0; // total bytes to received
var dataleft = size; // bytes that havend been received
// 1. check if the total bytes that are received < than the size you've send before to the server.
// 2. if true read the bytes that have not been receive jet
while (total < size)
{
// receive bytes in byte array data[]
// from position of total received and if the case data that havend been received.
var recv = socket.Receive(data, total, dataleft, SocketFlags.None);
if (recv == 0) // if received data = 0 than stop reseaving
{
data = null;
break;
}
total += recv; // total bytes read + bytes that are received
dataleft -= recv; // bytes that havend been received
}
return data; // return byte array and do what you have to do whith the bytes.
}
答案 1 :(得分:0)
没有必要设置缓冲区大小,这种方法适合响应大小:
public static byte[] ReceiveAll(this Socket socket)
{
var buffer = new List<byte>();
while (socket.Available > 0)
{
var currByte = new Byte[1];
var byteCounter = socket.Receive(currByte, currByte.Length, SocketFlags.None);
if (byteCounter.Equals(1))
{
buffer.Add(currByte[0]);
}
}
return buffer.ToArray();
}