/*
var young_link = {
power: 30,
cpower: 20,
hp: 3,
image: "../images/young_link.jpg",
};
var young_zelda = {
power: 30,
cpower: 20,
hp: 3,
}
var impa = {
power: 30,
cpower: 20,
hp: 3,
}
var hey = {
power: 30,
cpower: 20,
hp: 3,
}
//$("#test").html(young_link);
console.log(young_link);*/
$(document).ready(function() {
var hero_image = new Array();
hero_image[0] = new Image();
hero_image[0].src = 'assets/images/link.png';
hero_image[0].id = 'image';
hero_image[1] = new Image();
hero_image[1].src = 'assets/images/bongo.png';
hero_image[1].id = 'image';
hero_image[2] = new Image();
hero_image[2].src = 'assets/images/gandondorf.jpg';
hero_image[2].id = 'image';
hero_image[3] = new Image();
hero_image[3].src = 'assets/images/queen.png';
hero_image[3].id = 'image';
//var test = "<img src= '../images/young_link.jpg'>";
//var young_hero = ["young_link","young_zelda","impa", "malon"];
var young_hero = ["Link", "Bongo Bongo","Gandondorf","Queen Gohma"];
var health = [100, 70, 120, 50];
for (var i = 0; i < young_hero.length; i++) {
var hero_btns = $("<buttons>");
hero_btns.addClass("hero hero_button");
hero_btns.attr({"data-name":young_hero[i],"data-health":health[i],"data-image":hero_image[i]});
hero_btns.text(young_hero[i]);
hero_btns.append(hero_image[i]);
hero_btns.append(health[i]);
$("#buttons").append(hero_btns);
}
$(".hero_button").on("click" , function() {
var battle_ground = $("<div>");
battle_ground.addClass("hero hero_button");
battle_ground.text($(this).data("data-name"));
$("#battle").append(battle_ground);
});
});
for循环正在工作,并在屏幕上附加按钮。但是在$(&#34; .hero_button&#34;)。on(&#34;点击&#34;,function(),它只是在页面上放一个空框,只需点击一下。所以,它没有采取附在按钮上的数据。
答案 0 :(得分:2)
Sam正确回答了你的问题,理所当然地得到了公认的答案。但我想让你深入了解如何以更清洁的方式做到这一点,没有必须排队的大量阵列。也没有使用jQuery。下面你可以看到一个更面向对象的方法来做到这一点。
您可以在行动in this jsFiddle
中看到它// Now we have an object which represents a hero. No need to duplicate loads of code.
function Hero(heroData) {
this.name = heroData.name;
this.health = heroData.health;
this.setImage = function() {
this.image = new Image();
this.image.src = heroData.imageSrc;
this.image.id = heroData.imageId;
}
this.createHeroButton = function() {
this.createButtonElement();
this.addButtonToPage();
this.attachButtonEvents();
}
this.createButtonElement = function() {
var heroButton = document.createElement('button');
heroButton.classList.add('hero,hero_button');
heroButton.setAttribute('name', this.name);
heroButton.setAttribute('health', this.health);
heroButton.appendChild(this.image);
this.button = heroButton;
}
this.attachButtonEvents = function() {
this.button.addEventListener('click', this.addButtonToPage.bind(this));
}
this.addButtonToPage = function() {
var container = document.getElementById('container');
container.appendChild(this.button);
}
this.takeDamage = function(damageValue) {
this.health -= damageValue;
this.button.setAttribute('health', this.health);
}
this.setImage();
}
// So here we create a Hero instance, in this case Link, we can use now describe links attributes, image, name, health...
var link = new Hero({
name: 'Link',
health: 100,
imageSrc: 'http://orig12.deviantart.net/8bb7/f/2011/276/4/e/four_swords_link_avatar_by_the_missinglink-d4bq8qn.png',
imageId: 'link-image'
});
var mario = new Hero({
name: 'Mario',
health: 100,
imageSrc: 'http://rs568.pbsrc.com/albums/ss123/stvan000/thumb-super-mario-bros-8bit-Mario.jpg~c200',
imageId: 'mario-image'
});
// Now we can easily make a button and add it to the page
link.createHeroButton();
mario.createHeroButton();
// Lets try decreasing the health on mario
mario.takeDamage(10);
// Because we have an object reference which handles all of our heros state we can decrease his health and update the buttons data without much trouble.
答案 1 :(得分:1)
进行一些更改以获取数据集并正确读取:
button
代码而不是buttons
.attr()
代替.data()
来获取属性请参阅以下代码内联注释。
此外,不是为每个项目的Image
对象添加属性(将添加类似data-image="[Object object]"
的属性),而是添加一个与迭代器索引相对应的整数,并使用它来引用当您需要获取相应的图像时,hero_image
数组。
此外,您可以使用Array.forEach()使用回调函数迭代英雄数组中的项目。这样您就不必担心更新迭代器变量(在这种情况下为i
)并索引到数组中。你应该看一下这个有很好练习的functional programming guide。
$(document).ready(function() {
var hero_image = new Array();
hero_image[0] = new Image();
hero_image[0].src = 'assets/images/link.png';
hero_image[0].id = 'image';
hero_image[1] = new Image();
hero_image[1].src = 'assets/images/bongo.png';
hero_image[1].id = 'image';
hero_image[2] = new Image();
hero_image[2].src = 'assets/images/gandondorf.jpg';
hero_image[2].id = 'image';
hero_image[3] = new Image();
hero_image[3].src = 'assets/images/queen.png';
hero_image[3].id = 'image';
var young_heroes = ["Link", "Bongo Bongo", "Gandondorf", "Queen Gohma"];
var health = [100, 70, 120, 50];
young_heroes.forEach(function(young_hero,i) {
var hero_btns = $("<button>");
hero_btns.addClass("hero hero_button");
hero_btns.attr({
"data-name": young_hero,
"data-health": health[i],
//instead of adding an attribute for the image object, just add an index
"data-index": i
});
hero_btns.text(young_hero);
hero_btns.append(hero_image[i]);
hero_btns.append(health[i]);
$("#buttons").append(hero_btns);
});
$(".hero_button").on("click", function() {
var battle_ground = $("<div>");
battle_ground.addClass("hero hero_button");
//use .attr() here instead of .data()
battle_ground.text($(this).attr("data-name"));
/** My additions -
* I am not sure exactly how this should be done
* so adjust accordingly
**/
//additionally, you can add attributes to the new battle_ground item
battle_ground.attr('data-health',$(this).attr("data-health"));
battle_ground.append(hero_image[$(this).attr("data-index")]);
battle_ground.append($(this).attr("data-health"));
/** End my additions **/
$("#battle").append(battle_ground);
});
});
#battle div {
border: 1px solid #555;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="buttons"></div>
Battle ground:
<div id="battle"></div>