import android.app.Activity;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.content.res.Configuration;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.drawable.ShapeDrawable;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.view.Display;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
public class MainActivity extends Activity implements SensorEventListener {
CustomDrawableView mCustomDrawableView = null;
ShapeDrawable mDrawable = new ShapeDrawable();
public float xPosition, xAcceleration, xVelocity = 0.0f;
public float yPosition, yAcceleration, yVelocity = 0.0f;
public float xmax, ymax;
private Bitmap mBitmap;
private Bitmap mWood;
private SensorManager sensorManager = null;
public float frameTime = 0.666f;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Set FullScreen & portrait
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
// Get a reference to a SensorManager
sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
sensorManager.registerListener(this,
sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
SensorManager.SENSOR_DELAY_GAME);
mCustomDrawableView = new CustomDrawableView(this);
setContentView(mCustomDrawableView);
// setContentView(R.layout.main);
// Calculate Boundry
Display display = getWindowManager().getDefaultDisplay();
xmax = (float) display.getWidth() - 50;
ymax = (float) display.getHeight() - 50;
}
// This method will update the UI on new sensor events
public void onSensorChanged(SensorEvent sensorEvent) {
{
if (sensorEvent.sensor.getType() == Sensor.TYPE_ORIENTATION) {
// Set sensor values as acceleration
yAcceleration = sensorEvent.values[1];
xAcceleration = sensorEvent.values[2];
updateBall();
}
}
}
private void updateBall() {
// Calculate new speed
xVelocity += (xAcceleration * frameTime);
yVelocity += (yAcceleration * frameTime);
// Calc distance travelled in that time
float xS = (xVelocity / 2) * frameTime;
float yS = (yVelocity / 2) * frameTime;
// Add to position negative due to sensor
// readings being opposite to what we want!
xPosition -= xS;
yPosition -= yS;
if (xPosition > xmax) {
xPosition = xmax;
} else if (xPosition < 0) {
xPosition = 0;
}
if (yPosition > ymax) {
yPosition = ymax;
} else if (yPosition < 0) {
yPosition = 0;
}
}
// I've chosen to not implement this method
public void onAccuracyChanged(Sensor arg0, int arg1) {
// TODO Auto-generated method stub
}
@Override
protected void onResume() {
super.onResume();
sensorManager.registerListener(this,
sensorManager.getDefaultSensor(Sensor.TYPE_ORIENTATION),
SensorManager.SENSOR_DELAY_GAME);
}
@Override
protected void onStop() {
// Unregister the listener
sensorManager.unregisterListener(this);
super.onStop();
}
public class CustomDrawableView extends View {
public CustomDrawableView(Context context) {
super(context);
Bitmap ball = BitmapFactory.decodeResource(getResources(),
R.drawable.ball);
final int dstWidth = 50;
final int dstHeight = 50;
mBitmap = Bitmap
.createScaledBitmap(ball, dstWidth, dstHeight, true);
}
protected void onDraw(Canvas canvas) {
final Bitmap bitmap = mBitmap;
canvas.drawBitmap(bitmap, xPosition, yPosition, null);
invalidate();
}
}
@Override
public void onConfigurationChanged(Configuration newConfig) {
// TODO Auto-generated method stub
super.onConfigurationChanged(newConfig);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
}
}
球似乎被冻结而没有移动它没有检测到的动作。 移动设备时,球的加速度也应平稳。 请帮我解释这段代码,尽量解释,因为我是android的新手。
提前谢谢。