我正在尝试编写一个按钮,将UserDefault设置为true。当视图加载时,我希望它检查用户默认值是否为true。如果是的话,我希望它通过一行代码来完成。
这是我的代码:
import UIKit
import SpriteKit
import AVFoundation
var bombSoundEffect: AVAudioPlayer!
let instruct = UserDefaults.standard
class GameViewController: UIViewController {
@IBOutlet weak var intructions: UIButton!
@IBAction func intructions(_ sender: AnyObject) {
instruct.set(true, forKey: "instructions")
}
override func viewDidLoad() {
super.viewDidLoad()
if instruct.value(forKey: "instructions") {
intructions.isHidden = true
}
let path = Bundle.main.path(forResource: "Untitled2.wav", ofType:nil)!
let url = URL(fileURLWithPath: path)
do {
let sound = try AVAudioPlayer(contentsOf: url)
bombSoundEffect = sound
sound.numberOfLoops = -1
sound.play()
} catch {
// couldn't load file :(
}
if let scene = GameScene(fileNamed:"GameScene") {
// Configure the view.
let skView = self.view as! SKView
skView.showsFPS = false
skView.showsNodeCount = false
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene.scaleMode = .aspectFill
scene.size = self.view.bounds.size
skView.presentScene(scene)
}
}
答案 0 :(得分:1)
更改
if instruct.value(forKey: "instructions")
到
if instruct.bool(forKey: "instructions")