我有一个程序,在屏幕上显示3个随机的象形文字图像。我添加了一个"刷新"按钮以刷新象形文字图像。当我单击按钮时,图像会刷新并正确随机化。然而,在第一次单击按钮后,它会消失。我几乎肯定它与我的pane.getChildren().clear();
行有关,但我似乎无法弄明白。任何提示或建议?
如果我发布的内容不正确或未使用正确的指南,我会道歉。这是我的第一篇文章。
这是我的代码:
import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.image.ImageView;
import javafx.scene.control.Button;
import javafx.geometry.Pos;
import javafx.scene.layout.HBox;
public class Lab6a extends Application {
@Override
public void start(Stage myStage) {
//Create an HBox layout.
HBox hBox1 = new HBox();
//Set alignment.
hBox1.setAlignment(Pos.CENTER);
getRandomHieroglyphic(hBox1);
//Create a Refresh button.
Button refresh = new Button("Refresh");
refresh.setOnAction(e -> getRandomHieroglyphic(hBox1));
hBox1.getChildren().add(refresh);
//Set the title for the second window.
myStage.setTitle("Random Hieroglyphics with Refresh");
//Create a scene for the window.
Scene myScene = new Scene(hBox1, 400, 400);
//Place the scene in the second window.
myStage.setScene(myScene);
//Show the stage.
myStage.show();
}
public void getRandomHieroglyphic(HBox pane) {
pane.getChildren().clear();
//Create random generators to get a random image
int randomInt1 = (int) (Math.random() * 9) + 1;
int randomInt2 = (int) (Math.random() * 9) + 1;
int randomInt3 = (int) (Math.random() * 9) + 1;
//Create paths for the images to be called
String path1 = "Image/Hieroglyphics/h" + randomInt1 + ".png";
String path2 = "Image/Hieroglyphics/h" + randomInt2 + ".png";
String path3 = "Image/Hieroglyphics/h" + randomInt3 + ".png";
//Add the images into the pane
pane.getChildren().add(new ImageView (path1));
pane.getChildren().add(new ImageView (path2));
pane.getChildren().add(new ImageView (path3));
}
public static void main(String[] args) {
launch(args);
}
}
答案 0 :(得分:1)
clear()
会移除HBox
中包含Button
的所有子女。
你有3 ImageView
s并希望保持ImageView
的数量不变。这意味着您不应该替换它们,而是替换它们包含的image
。此外,您应该避免重新加载图像并在开始时加载所有9个图像:
public class Lab6a extends Application {
private Image[] images;
private final Random random = new Random();
@Override
public void start(Stage myStage) {
// load all hieroglyphs
images = new Image[9];
for (int i = 0; i < images.length; i++) {
images[i] = new Image("Image/Hieroglyphics/h" + (i+1) + ".png");
}
// store all imageviews in array
final ImageView[] imageViews = Stream.generate(ImageView::new).limit(3).toArray(ImageView[]::new);
// set initial images
getRandomHieroglyphic(imageViews);
...
hBox1.getChildren().add(refresh);
for (ImageView iv : imageViews) {
hBox1.getChildren().add(iv);
}
...
refresh.setOnAction(e -> getRandomHieroglyphic(imageViews));
...
}
public void getRandomHieroglyphic(ImageView[] imageViews) {
for (ImageView iv : imageViews) {
iv.setImage(images[random.nextInt(images.length)]);
}
}
答案 1 :(得分:0)
但更好的方法是将按钮与图像分开。最好的方法是通过向场景添加BorderPane来完成,并将HBox的图像仅放在中心,按钮放在底部区域。
@Override
public void start(Stage myStage) {
HBox hBox1 = new HBox();
hBox1.setAlignment(Pos.CENTER);
getRandomHieroglyphic(hBox1);
Button refresh = new Button("Refresh");
refresh.setOnAction(e -> getRandomHieroglyphic(hBox1));
BorderPane borderPane = new BorderPane();
borderPane.getBottom().add(refresh);
myStage.setTitle("Random Hieroglyphics with Refresh");
Scene myScene = new Scene(borderPane, 400, 400);