我有一个WPF应用程序,当数据源中的值更新并且工作正常时,它会执行单元格闪烁。
我注意到应用程序的分析,当我快速执行更新时,内存正在增长。因为我以这种方式启动故事板
private static DoubleAnimation blink =
new DoubleAnimation()
{
From = 0,
To = 1,
Duration = TimeSpan.FromSeconds(0.2),
FillBehavior = FillBehavior.Stop
};
private void Items_ItemChanged(object sender, ItemChangedEventArgs<ExpandoObject> e)
{
var club = e.Item;
var row = grid.ItemContainerGenerator.ContainerFromItem(club) as Telerik.Windows.Controls.GridView.GridViewRow;
if (row != null)
{
var column = grid.Columns[e.PropertyName];
var cell = row.Cells.FirstOrDefault(c => c.Column == column);
if (cell != null) //In case of virtualization I won't have all the columns
{
Storyboard.SetTarget(blink, cell.Content as TextBlock);
Storyboard.SetTargetProperty(blink, new PropertyPath(Button.OpacityProperty));
var sb = new Storyboard();
sb.Children.Add(blink);
sb.Begin();
}
}
}
我怀疑我要停止动画,但我不知道我该怎么做?
由于
答案 0 :(得分:1)
从Storyboard
取出Items_ItemChanged
。
Storyboard sb = new Storyboard();
private void Items_ItemChanged(object sender, ItemChangedEventArgs<ExpandoObject> e)
{
sb.Stop();
sb.Children.Clear();
sb.Children.Add(blink);
var club = e.Item;
var row = grid.ItemContainerGenerator.ContainerFromItem(club) as Telerik.Windows.Controls.GridView.GridViewRow;
if (row != null)
{
var column = grid.Columns[e.PropertyName];
var cell = row.Cells.FirstOrDefault(c => c.Column == column);
if (cell != null) //In case of virtualization I won't have all the columns
{
Storyboard.SetTarget(blink, cell.Content as TextBlock);
Storyboard.SetTargetProperty(blink, new PropertyPath(Button.OpacityProperty));
sb.Begin();
}
}
}
答案 1 :(得分:0)
问题在于,每次项目更改时都要创建新的故事板而不是重用现有的故事板:
var sb = new Storyboard();
如果你真的必须这样做,那么你需要处理故事板完成事件并将其从单元格中删除。