该公司有一个SQL表[Tatkal_Merge],其中包含多个具有多个帐户的分支。
每当新帐户添加到分支机构时,都会扫描并为每个帐户分派一个工具包。
每当完成对特定分支的帐户的所有扫描时,分支将被标记为已完成并带有时间戳。
[br_complete_qc] =' Y',br_complete_Qc_date = GETDATE()
目前,我们使用以下代码执行相同的操作:
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace ShaderTest {
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game {
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Effect shader1;
Texture2D peach;
public Game1() {
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize() {
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent() {
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
shader1 = Content.Load<Effect>("shader1");
peach = Content.Load<Texture2D>("peach");
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// game-specific content.
/// </summary>
protected override void UnloadContent() {
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime) {
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
// TODO: Add your update logic here
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime) {
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend);
shader1.CurrentTechnique.Passes[0].Apply();
spriteBatch.Draw(peach, new Vector2(0, 0), Color.White);
spriteBatch.End();
base.Draw(gameTime);
}
}
}
数据日期是Nvarchar。例如:2016-10-16。
帐户号码是主键。
目前,代码需要时间来执行。
获得它的更好/更正确的方法是什么?
答案 0 :(得分:0)
AVOID子查询,因为子查询会减慢执行
declare @dateBrcode varchar (100)
select distinct @dateBrcode = data_date+br_code FROM
[Tatkal].[dbo]. [Tatkal_Merge] where pin_scan='N'
declare @actno varchar(100)
select @actno = act_no
FROM [Tatkal].[dbo].[Tatkal_Merge]
where [br_complete_qc]='N' and
data_date+br_code not in (@dateBrcode)
update Tatkal_Merge set [br_complete_qc]='Y',
br_complete_Qc_date=GETDATE() where act_no in (@actno)