我目前正在制作一个TicTacToe应用程序,因为我的一个功能变得非常庞大,所以我决定将它放在另一个类中。该应用程序之前工作但现在当我想在我的手机上启动应用程序时,它会立即崩溃。这是我得到的错误:
报告崩溃时出错 android.os。
TransactionTooLargeException:数据宗地大小为10722432字节
这是我的MainActivity.java
package de.lucbe.tictactoe;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity implements View.OnClickListener {
Button[] buttons = new Button[9];
int turn = 0;
boolean isTurnCircle = false;
int i;
boolean gameIsRunning = true;
TextView textView;
TicTacToe ttt = new TicTacToe();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textView = (TextView) findViewById(R.id.textView);
for(i = 0;i < buttons.length; i++){
String buttonID = "button" + i;
int resID = getResources().getIdentifier(buttonID, "id", getPackageName());
buttons[i] = ((Button) findViewById(resID));
buttons[i].setOnClickListener(this);
}
}
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.button0:
ttt.ticTacToe(0);
break;
case R.id.button1:
ttt.ticTacToe(1);
break;
case R.id.button2:
ttt.ticTacToe(2);
break;
case R.id.button3:
ttt.ticTacToe(3);
break;
case R.id.button4:
ttt.ticTacToe(4);
break;
case R.id.button5:
ttt.ticTacToe(5);
break;
case R.id.button6:
ttt.ticTacToe(6);
break;
case R.id.button7:
ttt.ticTacToe(7);
break;
case R.id.button8:
ttt.ticTacToe(8);
break;
}
}
}
这是我的TicTacToe.java
package de.lucbe.tictactoe;
import android.widget.Button;
import android.widget.TextView;
public class TicTacToe {
MainActivity MA = new MainActivity();
boolean gameIsRunning = MA.gameIsRunning;
boolean isTurnCircle = MA.isTurnCircle;
int turn = MA.turn;
Button[] buttons = MA.buttons;
TextView textView = MA.textView;
public void ticTacToe(int id){
if(gameIsRunning){
if(turn < 9){
if(isTurnCircle){
buttons[id].setText("o");
isTurnCircle = false;
}else if(!isTurnCircle){
buttons[id].setText("x");
isTurnCircle = true;
}
turn++;
buttons[id].setEnabled(false);
}
if(buttons[0].getText() == "x" && buttons[1].getText() == "x" && buttons[2].getText() == "x"){
textView.setText("x hat gewonnen");
gameIsRunning = false;
}else if(buttons[3].getText() == "x" && buttons[4].getText() == "x" && buttons[5].getText() == "x"){
textView.setText("x hat gewonnen");
gameIsRunning = false;
}else if(buttons[6].getText() == "x" && buttons[7].getText() == "x" && buttons[8].getText() == "x"){
textView.setText("x hat gewonnen");
gameIsRunning = false;
}else if(buttons[0].getText() == "x" && buttons[3].getText() == "x" && buttons[6].getText() == "x"){
textView.setText("x hat gewonnen");
gameIsRunning = false;
}else if(buttons[1].getText() == "x" && buttons[4].getText() == "x" && buttons[7].getText() == "x"){
textView.setText("x hat gewonnen");
gameIsRunning = false;
}else if(buttons[2].getText() == "x" && buttons[5].getText() == "x" && buttons[8].getText() == "x"){
textView.setText("x hat gewonnen");
gameIsRunning = false;
}else if(buttons[0].getText() == "x" && buttons[4].getText() == "x" && buttons[8].getText() == "x"){
textView.setText("x hat gewonnen");
gameIsRunning = false;
}else if(buttons[2].getText() == "x" && buttons[4].getText() == "x" && buttons[6].getText() == "x"){
textView.setText("x hat gewonnen");
gameIsRunning = false;
}
if(buttons[0].getText() == "o" && buttons[1].getText() == "o" && buttons[2].getText() == "o"){
textView.setText("o hat gewonnen");
gameIsRunning = false;
}else if(buttons[3].getText() == "o" && buttons[4].getText() == "o" && buttons[5].getText() == "o"){
textView.setText("o hat gewonnen");
gameIsRunning = false;
}else if(buttons[6].getText() == "o" && buttons[7].getText() == "o" && buttons[8].getText() == "o"){
textView.setText("o hat gewonnen");
gameIsRunning = false;
}else if(buttons[0].getText() == "o" && buttons[3].getText() == "o" && buttons[6].getText() == "o"){
textView.setText("o hat gewonnen");
gameIsRunning = false;
}else if(buttons[1].getText() == "o" && buttons[4].getText() == "o" && buttons[7].getText() == "o"){
textView.setText("o hat gewonnen");
gameIsRunning = false;
}else if(buttons[2].getText() == "o" && buttons[5].getText() == "o" && buttons[8].getText() == "o"){
textView.setText("o hat gewonnen");
gameIsRunning = false;
}else if(buttons[0].getText() == "o" && buttons[4].getText() == "o" && buttons[8].getText() == "o"){
textView.setText("o hat gewonnen");
gameIsRunning = false;
}else if(buttons[2].getText() == "o" && buttons[4].getText() == "o" && buttons[6].getText() == "o"){
textView.setText("o hat gewonnen");
gameIsRunning = false;
}
if(turn == 9){
textView.setText("Game over!");
}
}
}
}
提前谢谢。抱歉这个很长的问题。答案 0 :(得分:1)
我的第一印象是问题来自
MainActivity MA = new MainActivity();
这不是将信息从活动传递到类的常用方法。这会为您的活动创建一个新实例,只要您不在MainActivity中使用静态字段,我就不会认为这应该有用(使用静态字段虽然这里不是一个坏主意)。
您应该使用所需参数调用TicTacToe类。