在IOS 10 swift 3中未收到FCM通知

时间:2016-10-16 09:45:01

标签: ios swift firebase swift3 firebase-cloud-messaging

我一直试图在我的ios应用程序中获取firebase推送通知很长一段时间。我已经尝试了我能找到的互联网上的一切。但遗憾的是没有运气 任何帮助,将不胜感激。

我通过firebase控制台发送通知。有时,当应用程序在前台运行时,最后一部分

extension AppDelegate : FIRMessagingDelegate {
    // Receive data message on iOS 10 devices.
    func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
        print("noti recieve remote notification in extesnion")
         print("%@ debug", remoteMessage)
        print("%@", remoteMessage.appData)

    }

被调用,但是当应用程序处于后台时没有任何反应。我已经在功能中启用了“推送通知”和“背景模式”。

我仅在ios 10设备中对此进行了测试。

以下是AppDelegate.swift

中的代码
import UIKit
import FirebaseMessaging
import Firebase
import UserNotifications
import FirebaseInstanceID

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?


    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
        FIRApp.configure()


     /*   let notificationType : UIUserNotificationType = [UIUserNotificationType.alert, UIUserNotificationType.badge, UIUserNotificationType.sound]
        let notificationSettings: UIUserNotificationSettings =  UIUserNotificationSettings(types:notificationType,categories:nil)
        application.registerForRemoteNotifications()
        application.registerUserNotificationSettings(notificationSettings)*/

     if #available(iOS 10.0, *) {
            print("if ios 10 ")
            let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound]
            UNUserNotificationCenter.current().requestAuthorization(
                options: authOptions,
                completionHandler: {_,_ in })

            // For iOS 10 display notification (sent via APNS)
            UNUserNotificationCenter.current().delegate = self
            // For iOS 10 data message (sent via FCM)
            FIRMessaging.messaging().remoteMessageDelegate = self
        application.registerForRemoteNotifications()

        } else {
        print("noti not ios 10")
        let settings: UIUserNotificationSettings =
            UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
        application.registerUserNotificationSettings(settings)
        }

        application.registerForRemoteNotifications()

        // [END register_for_notifications]



        // Add observer for InstanceID token refresh callback.
        NotificationCenter.default.addObserver(self,
                                                         selector: #selector(self.tokenRefreshNotification),
                                                         name: NSNotification.Name.firInstanceIDTokenRefresh,
                                                         object: nil)




             return true    }
    func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
        print("noti didRegister notification woth device tocken")
       /* let tokenChars = UnsafePointer<CChar>(deviceToken.bytes)
        var tokenString = ""

        for i in 0..<deviceToken.count {
            tokenString += String(format: "%02.2hhx", arguments: [tokenChars[i]])
        }*/
      /* var token: String = ""
        for i in 0..<deviceToken.count {
            token += String(format: "%02.2hhx", deviceToken[i] as CVarArg)
        }

        FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.prod)

        print("noti tokenString: \(token)")*/
    }
    func applicationWillResignActive(_ application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(_ application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    }

    func applicationWillEnterForeground(_ application: UIApplication) {
        // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(_ application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(_ application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }

    // [START receive_message]
    func application(application: UIApplication, didReceiveRemoteNotification userInfo: [NSObject : AnyObject],
                     fetchCompletionHandler completionHandler: (UIBackgroundFetchResult) -> Void) {
        print("noti notification recieved")
        // If you are receiving a notification message while your app is in the background,
        // this callback will not be fired till the user taps on the notification launching the application.
        // TODO: Handle data of notification

        // Print message ID.
       // print("Message ID: \(userInfo["gcm.message_id"]!)")

        print("%@", "noti didReceiveRemoteNotification log")

        // Print full message.
        print("%@", userInfo)
    }
    // [END receive_message]

    // [START refresh_token]
    func tokenRefreshNotification(notification: NSNotification) {
        print("noti refresh tocken")

        if let refreshedToken = FIRInstanceID.instanceID().token() {
            print("noti InstanceID token: \(refreshedToken)")
        }

        // Connect to FCM since connection may have failed when attempted before having a token.
        connectToFcm()
    }
    // [END refresh_token]

    // [START connect_to_fcm]
    func connectToFcm() {
        FIRMessaging.messaging().connect { (error) in
            if (error != nil) {
                print("noti Unable to connect with FCM. \(error)")
            } else {
                print("noti Connected to FCM.")
            }
        }
    }
    // [END connect_to_fcm]

    func applicationDidBecomeActive(application: UIApplication) {
        connectToFcm()
    }

    // [START disconnect_from_fcm]
    func applicationDidEnterBackground(application: UIApplication) {
        FIRMessaging.messaging().disconnect()
        print("noti Disconnected from FCM.")
    }
    // [END disconnect_from_fcm]
}

// [START ios_10_message_handling]
@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {

    // Receive displayed notifications for iOS 10 devices.
    func userNotificationCenter(center: UNUserNotificationCenter,
                                willPresentNotification notification: UNNotification,
                                withCompletionHandler completionHandler: (UNNotificationPresentationOptions) -> Void) {

        print("noti userNotificationCenter #ios10") 
        let userInfo = notification.request.content.userInfo
        // Print message ID.
        print("Message ID: \(userInfo["gcm.message_id"]!)")

        // Print full message.
        print("%@", userInfo)
    }
}

extension AppDelegate : FIRMessagingDelegate {
    // Receive data message on iOS 10 devices.
    func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
        print("noti recieve remote notification in extesnion")
         print("%@ debug", remoteMessage)
        print("%@", remoteMessage.appData)

    }

}

4 个答案:

答案 0 :(得分:3)

我通过在项目中添加以下代码解决了这个问题。

通过TestFlight安装应用程序时将使用FIRInstanceIDAPNSTokenType.Sandbox,
和你的应用程序在App Store上线时的FIRInstanceIDAPNSTokenType.Prod。

func application(application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: NSData) 
{
    FIRInstanceID.instanceID().setAPNSToken(deviceToken, type:FIRInstanceIDAPNSTokenType.Sandbox)
    FIRInstanceID.instanceID().setAPNSToken(deviceToken, type:FIRInstanceIDAPNSTokenType.Prod)
}

答案 1 :(得分:1)

令人惊讶的是,我所做的只是解决问题,实际上是删除并重新安装应用程序。希望有所帮助。

答案 2 :(得分:0)

试试这个。这很有效。

import UIKit
import Firebase
import UserNotifications
import FirebaseInstanceID
import FirebaseMessaging

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

  var window: UIWindow?


  func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
    // Override point for customization after application launch.
    if #available(iOS 10.0, *) {
      let authOptions : UNAuthorizationOptions = [.alert, .badge, .sound]
      UNUserNotificationCenter.current().requestAuthorization(
        options: authOptions,
        completionHandler: {_,_ in })

      // For iOS 10 display notification (sent via APNS)
      UNUserNotificationCenter.current().delegate = self
      // For iOS 10 data message (sent via FCM)
      FIRMessaging.messaging().remoteMessageDelegate = self

    } else {
      let settings: UIUserNotificationSettings =
        UIUserNotificationSettings(types: [.alert, .badge, .sound], categories: nil)
      application.registerUserNotificationSettings(settings)
    }

    application.registerForRemoteNotifications()
    NotificationCenter.default.addObserver(self,
                                           selector: #selector(self.tokenRefreshNotification),
                                           name: .firInstanceIDTokenRefresh,
                                           object: nil)
    FIRApp.configure()
    return true
  }

  func applicationWillResignActive(_ application: UIApplication) {
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
  }

  func applicationDidEnterBackground(_ application: UIApplication) {
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    FIRMessaging.messaging().disconnect()
    print("Disconnected from FCM.")
  }

  func applicationWillEnterForeground(_ application: UIApplication) {
    // Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
  }

  func applicationDidBecomeActive(_ application: UIApplication) {
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    connectToFcm()
  }

  func applicationWillTerminate(_ application: UIApplication) {
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
  }

  func application(_ application: UIApplication, didRegisterForRemoteNotificationsWithDeviceToken deviceToken: Data) {
    let chars = (deviceToken as NSData).bytes.bindMemory(to: CChar.self, capacity: deviceToken.count)
    var token = ""

    for i in 0..<deviceToken.count {
      token += String(format: "%02.2hhx", arguments: [chars[i]])
    }

    FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.unknown)

    print("Device Token = ", token)
  }

  func application(_ application: UIApplication, didFailToRegisterForRemoteNotificationsWithError error: Error) {
    print("Did Fail to Register for Remote Notifications")
    print("\(error), \(error.localizedDescription)")
  }

  func application(_ application: UIApplication, didReceiveRemoteNotification userInfo: [AnyHashable: Any],
                   fetchCompletionHandler completionHandler: @escaping (UIBackgroundFetchResult) -> Void) {
    // If you are receiving a notification message while your app is in the background,
    // this callback will not be fired till the user taps on the notification launching the application.
    // TODO: Handle data of notification

    // Print message ID.
    print("Message ID: \(userInfo["gcm.message_id"]!)")

    // Print full message.
    print("%@", userInfo)
  }

  // [START refresh_token]
  func tokenRefreshNotification(_ notification: Notification) {
    if let refreshedToken = FIRInstanceID.instanceID().token() {
      print("InstanceID token: \(refreshedToken)")
    }
    // Connect to FCM since connection may have failed when attempted before having a token.
    connectToFcm()
  }
  // [END refresh_token]

  func connectToFcm() {
    FIRMessaging.messaging().connect { (error) in
      if (error != nil) {
        print("Unable to connect with FCM. \(error)")
      } else {
        print("Connected to FCM.")
      }
    }
  }

}


@available(iOS 10, *)
extension AppDelegate : UNUserNotificationCenterDelegate {

  // Receive displayed notifications for iOS 10 devices.
  func userNotificationCenter(_ center: UNUserNotificationCenter,
                              willPresent notification: UNNotification,
                              withCompletionHandler completionHandler: @escaping (UNNotificationPresentationOptions) -> Void) {
    let userInfo = notification.request.content.userInfo
    // Print message ID.
    print("Message ID: \(userInfo["gcm.message_id"]!)")

    // Print full message.
    print("%@", userInfo)
  }

  @available(iOS 10, *)
  func userNotificationCenter(_ center: UNUserNotificationCenter, didReceive response: UNNotificationResponse, withCompletionHandler completionHandler: @escaping () -> Void) {
    print("Userinfo \(response.notification.request.content.userInfo)")
    //    print("Userinfo \(response.notification.request.content.userInfo)")
  }
}

extension AppDelegate : FIRMessagingDelegate {
  // Receive data message on iOS 10 devices.
  func applicationReceivedRemoteMessage(_ remoteMessage: FIRMessagingRemoteMessage) {
    print("%@", remoteMessage.appData)
  }
}

答案 3 :(得分:0)

感谢您提出这个问题。

在代码

中注释此行时,必须使用以下语句
FIRInstanceID.instanceID().setAPNSToken(deviceToken, type: FIRInstanceIDAPNSTokenType.prod)

取消注释代码......

希望它能帮到你......