我的问题很简单,您可以说它是重复的,但它不是那样的,因为我想要在使用C#进行开发时在VSTO Words Add-In中检测KeyUp
,KeyDown
等关键新闻事件VisualStudio2015并按照KeyCode
运行其他功能。
根据MSDN文档,VSTO加载项没有此类事件,但它们正在为其他一些事件提供类似于Document.SelectionChange Event
和ApplicationEvents4_Event.WindowSelectionChange
事件的事件,但它们不符合要求。
有没有办法按照我的问题以简单的方式使用C#... ???
我读过的内容:
StackOverflow上有许多相关的问题,但根据我的问题,没有一个问题。
我在尝试什么:
我正在尝试在A Simple C# Global Low Level Keyboard Hook共享下面的代码,这个代码工作正常,但只在Microsoft Word外部点击时捕获事件。它不是在Word中输入时捕获事件。我还想在事件中捕获并运行我自己的函数,并且不想像键入字母等那样打断自己的函数。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Word = Microsoft.Office.Interop.Word;
using Office = Microsoft.Office.Core;
using Microsoft.Office.Tools.Word;
// Added Extra Namespaces
using System.Windows.Forms;
using Utilities;
namespace WordAddIn1
{
public partial class ThisAddIn
{
globalKeyboardHook gkh = new globalKeyboardHook();
private void ThisAddIn_Startup(object sender, System.EventArgs e)
{
gkh.HookedKeys.Add(Keys.A);
gkh.HookedKeys.Add(Keys.B);
gkh.KeyDown += new KeyEventHandler(gkh_KeyDown);
gkh.KeyUp += new KeyEventHandler(gkh_KeyUp);
}
private void ThisAddIn_Shutdown(object sender, System.EventArgs e)
{
gkh.KeyDown -= new KeyEventHandler(gkh_KeyDown);
gkh.KeyUp -= new KeyEventHandler(gkh_KeyUp);
}
void gkh_KeyUp(object sender, KeyEventArgs e)
{
MessageBox.Show("Up\t" + e.KeyCode.ToString());
e.Handled = true;
}
void gkh_KeyDown(object sender, KeyEventArgs e)
{
MessageBox.Show("Down\t" + e.KeyCode.ToString());
e.Handled = true;
}
#region VSTO generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InternalStartup()
{
this.Startup += new System.EventHandler(ThisAddIn_Startup);
this.Shutdown += new System.EventHandler(ThisAddIn_Shutdown);
}
#endregion
}
}
我的主类文件是......
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace Utilities
{
/// <summary>
/// A class that manages a global low level keyboard hook
/// </summary>
class globalKeyboardHook
{
#region Constant, Structure and Delegate Definitions
/// <summary>
/// defines the callback type for the hook
/// </summary>
public delegate int keyboardHookProc(int code, int wParam, ref keyboardHookStruct lParam);
public struct keyboardHookStruct
{
public int vkCode;
public int scanCode;
public int flags;
public int time;
public int dwExtraInfo;
}
const int WH_KEYBOARD_LL = 13;
const int WM_KEYDOWN = 0x100;
const int WM_KEYUP = 0x101;
const int WM_SYSKEYDOWN = 0x104;
const int WM_SYSKEYUP = 0x105;
#endregion
#region Instance Variables
/// <summary>
/// The collections of keys to watch for
/// </summary>
public List<Keys> HookedKeys = new List<Keys>();
/// <summary>
/// Handle to the hook, need this to unhook and call the next hook
/// </summary>
IntPtr hhook = IntPtr.Zero;
#endregion
#region Events
/// <summary>
/// Occurs when one of the hooked keys is pressed
/// </summary>
public event KeyEventHandler KeyDown;
/// <summary>
/// Occurs when one of the hooked keys is released
/// </summary>
public event KeyEventHandler KeyUp;
#endregion
#region Constructors and Destructors
/// <summary>
/// Initializes a new instance of the <see cref="globalKeyboardHook"/> class and installs the keyboard hook.
/// </summary>
public globalKeyboardHook()
{
hook();
}
/// <summary>
/// Releases unmanaged resources and performs other cleanup operations before the
/// <see cref="globalKeyboardHook"/> is reclaimed by garbage collection and uninstalls the keyboard hook.
/// </summary>
~globalKeyboardHook()
{
unhook();
}
#endregion
#region Public Methods
/// <summary>
/// Installs the global hook
/// </summary>
public void hook()
{
IntPtr hInstance = LoadLibrary("User32");
hhook = SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, hInstance, 0);
}
/// <summary>
/// Uninstalls the global hook
/// </summary>
public void unhook()
{
UnhookWindowsHookEx(hhook);
}
/// <summary>
/// The callback for the keyboard hook
/// </summary>
/// <param name="code">The hook code, if it isn't >= 0, the function shouldn't do anyting</param>
/// <param name="wParam">The event type</param>
/// <param name="lParam">The keyhook event information</param>
/// <returns></returns>
public int hookProc(int code, int wParam, ref keyboardHookStruct lParam)
{
if (code >= 0)
{
Keys key = (Keys)lParam.vkCode;
if (HookedKeys.Contains(key))
{
KeyEventArgs kea = new KeyEventArgs(key);
if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null))
{
KeyDown(this, kea);
}
else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null))
{
KeyUp(this, kea);
}
if (kea.Handled)
return 1;
}
}
return CallNextHookEx(hhook, code, wParam, ref lParam);
}
#endregion
#region DLL imports
/// <summary>
/// Sets the windows hook, do the desired event, one of hInstance or threadId must be non-null
/// </summary>
/// <param name="idHook">The id of the event you want to hook</param>
/// <param name="callback">The callback.</param>
/// <param name="hInstance">The handle you want to attach the event to, can be null</param>
/// <param name="threadId">The thread you want to attach the event to, can be null</param>
/// <returns>a handle to the desired hook</returns>
[DllImport("user32.dll")]
static extern IntPtr SetWindowsHookEx(int idHook, keyboardHookProc callback, IntPtr hInstance, uint threadId);
/// <summary>
/// Unhooks the windows hook.
/// </summary>
/// <param name="hInstance">The hook handle that was returned from SetWindowsHookEx</param>
/// <returns>True if successful, false otherwise</returns>
[DllImport("user32.dll")]
static extern bool UnhookWindowsHookEx(IntPtr hInstance);
/// <summary>
/// Calls the next hook.
/// </summary>
/// <param name="idHook">The hook id</param>
/// <param name="nCode">The hook code</param>
/// <param name="wParam">The wparam.</param>
/// <param name="lParam">The lparam.</param>
/// <returns></returns>
[DllImport("user32.dll")]
static extern int CallNextHookEx(IntPtr idHook, int nCode, int wParam, ref keyboardHookStruct lParam);
/// <summary>
/// Loads the library.
/// </summary>
/// <param name="lpFileName">Name of the library</param>
/// <returns>A handle to the library</returns>
[DllImport("kernel32.dll")]
static extern IntPtr LoadLibrary(string lpFileName);
#endregion
}
}
答案 0 :(得分:0)
如果您不在VSTO加载项中使用低级别挂钩,则应该正常工作。
有关工作示例,请参阅my answer以下问题:
在该示例中,您需要调整钩子回调函数以响应WM_KEYUP消息(当前样本仅响应WM_KEYDOWN事件)。
如果您不想干扰键事件的默认行为(即您仍然希望键入的文本出现等),您必须绝对确保在任何情况下都调用CallNextHookEx
(这是当前没有发生在您的代码中。)