对于学校我必须进行文字冒险,我刚刚创建了菜单。现在我想在菜单中有背景音乐,我有点想办法。然而问题是,当我进入选项菜单时,音乐停止播放。在按下“开始”按钮之前,我希望音乐能够持续播放。
这是我的菜单代码:
class Program
{
static string Playername = "";
static string CorrectIntro = "";
static ConsoleColor TextColor = ConsoleColor.White;
static System.Threading.Thread MusicPlayer;
private static SoundPlayer IntroMusic;
private static SoundPlayer MenuSelector;
public static void Main(string[] args)
{
MusicPlayer = new System.Threading.Thread(new System.Threading.ThreadStart(BackgroundMusic));
//Menu Selector Sound
MenuSelector = new System.Media.SoundPlayer();
MenuSelector.SoundLocation = @"C:\Users\stijn\Desktop\School\Programmeren\Periode 1\Text Adventure\Sounds\MenuSelector.wav";
Menu();
}
public static void BackgroundMusic()
{
IntroMusic.SoundLocation = @"C:\Users\stijn\Desktop\School\Programmeren\Periode 1\Text Adventure\Sounds\IntroMusic.wav";
IntroMusic.Play();
}
private static void Menu()
{
IntroMusic = new System.Media.SoundPlayer();
IntroMusic.SoundLocation = @"C:\Users\stijn\Desktop\School\Programmeren\Periode 1\Text Adventure\Sounds\IntroMusic.wav";
IntroMusic.Play();
Console.ForegroundColor = TextColor;
Zin("The story of Benedict Henderson");
Enter('\n');
Enter('\n');
Zin("[1] Start");
Enter('\n');
Zin("[2] Options");
Enter('\n');
Zin("[3] Credits");
Enter('\n');
Zin("[4] Quit");
Enter('\n');
ConsoleKeyInfo MenuSelector = Console.ReadKey(true);
switch (MenuSelector.Key)
{
case ConsoleKey.D1:
Intro();
break;
case ConsoleKey.D2:
Options();
break;
case ConsoleKey.D3:
Credits();
break;
case ConsoleKey.D4:
Quit();
break;
}
Console.ReadKey();
}
//Quit function
private static void Quit()
{
MenuSelector.Play();
Environment.Exit(0);
}
//Credits function
private static void Credits()
{
MenuSelector.Play();
Console.Clear();
Zin("This game is made and designed by Stijn van der Neut");
Enter('\n');
Enter('\n');
Zin("Press enter to return to the menu");
ConsoleKeyInfo ReturnToMenu = Console.ReadKey(true);
if (ReturnToMenu.Key == ConsoleKey.Enter)
{
Console.Clear();
Menu();
}
}
//Option function
private static void Options()
{
MenuSelector.Play();
Console.Clear();
Zin("Please select the desired text color");
Enter('\n');
Enter('\n');
Zin("[1] White");
Enter('\n');
Zin("[2] Red");
Enter('\n');
Zin("[3] Blue");
Enter('\n');
Zin("[4] Green");
Enter('\n');
Zin("[5] Magenta");
Enter('\n');
Zin("[6] Cyan");
Enter('\n');
Enter('\n');
Zin("Press enter to return to the menu");
ConsoleKeyInfo ColorSelector = Console.ReadKey(true);
//Get player input for ColorSelector
switch (ColorSelector.Key)
{
case ConsoleKey.D1:
MenuSelector.Play();
TextColor = ConsoleColor.White;
break;
case ConsoleKey.D2:
MenuSelector.Play();
TextColor = ConsoleColor.Red;
break;
case ConsoleKey.D3:
MenuSelector.Play();
TextColor = ConsoleColor.Blue;
break;
case ConsoleKey.D4:
MenuSelector.Play();
TextColor = ConsoleColor.Green;
break;
case ConsoleKey.D5:
MenuSelector.Play();
TextColor = ConsoleColor.Magenta;
break;
case ConsoleKey.D6:
MenuSelector.Play();
TextColor = ConsoleColor.Cyan;
break;
case ConsoleKey.Enter:
MenuSelector.Play();
Console.Clear();
Menu();
break;
default:
TextColor = ConsoleColor.Black;
break;
}
Console.ForegroundColor = TextColor;
Console.Clear();
Menu();
}
对于长长的代码块感到抱歉,顺便说一句,对我来说很容易,我刚刚开始编写3个月的编码教育:)。
所以我要澄清一些事情。有2个SoundPlayer对象,一个播放背景音乐,另一个(MenuSelector)在进入子菜单时播放短小的声音。
我将代码更改为此,因为显然play功能会自动为您创建一个新线程,而不必自己创建。但音乐仍然不会在整个菜单中持续播放。
class Program
{
static string Playername = "";
static string CorrectIntro = "";
static ConsoleColor TextColor = ConsoleColor.White;
private static SoundPlayer IntroMusic;
private static SoundPlayer MenuSelector;
public static void Main(string[] args)
{
//Menu Selector Sound
MenuSelector = new System.Media.SoundPlayer();
MenuSelector.SoundLocation = @"C:\Users\stijn\Desktop\School\Programmeren\Periode 1\Text Adventure\Sounds\MenuSelector.wav";
Menu();
}
private static void Menu()
{
IntroMusic = new System.Media.SoundPlayer();
IntroMusic.SoundLocation = @"C:\Users\stijn\Desktop\School\Programmeren\Periode 1\Text Adventure\Sounds\IntroMusic.wav";
IntroMusic.Play();
Console.ForegroundColor = TextColor;
Zin("The story of Benedict Henderson");
Enter('\n');
Enter('\n');
Zin("[1] Start");
Enter('\n');
Zin("[2] Options");
Enter('\n');
Zin("[3] Credits");
Enter('\n');
Zin("[4] Quit");
Enter('\n');
ConsoleKeyInfo MenuSelector = Console.ReadKey(true);
switch (MenuSelector.Key)
{
case ConsoleKey.D1:
Intro();
break;
case ConsoleKey.D2:
Options();
break;
case ConsoleKey.D3:
Credits();
break;
case ConsoleKey.D4:
Quit();
break;
}
Console.ReadKey();
}
//Quit function
private static void Quit()
{
MenuSelector.Play();
Environment.Exit(0);
}
//Credits function
private static void Credits()
{
MenuSelector.Play();
Console.Clear();
Zin("This game is made and designed by Stijn van der Neut");
Enter('\n');
Enter('\n');
Zin("Press enter to return to the menu");
ConsoleKeyInfo ReturnToMenu = Console.ReadKey(true);
if (ReturnToMenu.Key == ConsoleKey.Enter)
{
Console.Clear();
Menu();
}
}
//Option function
private static void Options()
{
MenuSelector.Play();
Console.Clear();
Zin("Please select the desired text color");
Enter('\n');
Enter('\n');
Zin("[1] White");
Enter('\n');
Zin("[2] Red");
Enter('\n');
Zin("[3] Blue");
Enter('\n');
Zin("[4] Green");
Enter('\n');
Zin("[5] Magenta");
Enter('\n');
Zin("[6] Cyan");
Enter('\n');
Enter('\n');
Zin("Press enter to return to the menu");
ConsoleKeyInfo ColorSelector = Console.ReadKey(true);
//Get player input for ColorSelector
switch (ColorSelector.Key)
{
case ConsoleKey.D1:
MenuSelector.Play();
TextColor = ConsoleColor.White;
break;
case ConsoleKey.D2:
MenuSelector.Play();
TextColor = ConsoleColor.Red;
break;
case ConsoleKey.D3:
MenuSelector.Play();
TextColor = ConsoleColor.Blue;
break;
case ConsoleKey.D4:
MenuSelector.Play();
TextColor = ConsoleColor.Green;
break;
case ConsoleKey.D5:
MenuSelector.Play();
TextColor = ConsoleColor.Magenta;
break;
case ConsoleKey.D6:
MenuSelector.Play();
TextColor = ConsoleColor.Cyan;
break;
case ConsoleKey.Enter:
MenuSelector.Play();
Console.Clear();
Menu();
break;
default:
TextColor = ConsoleColor.Black;
break;
}
Console.ForegroundColor = TextColor;
Console.Clear();
Menu();
}
答案 0 :(得分:1)
不确定是否修复了它,但您应该查看Windows Media Player库“WMPlib”。您应该能够使用此代码:
Using WMPlib;
private WindowsMediaPlayer player;
private string filename = $"C:\[FILE LOCATION]";
public static void main(string[] args)
{
player = new WindowsMediaPlayer();
player.PlayStateChange += new _WMPOCXEvents_PlayStateChangeEventHandler(Player_PlayStateChanged);
player.URL = filename;
PlayBackgroundMusic();
}
private void PlayBackgroundMusic()
{
player.controls.play();
}
private void Player_PlayStateChanged(int newState)
{
if ((WMPPlayState)newState == WMPPlayState.wmppsStopped)
{
PlayBackgroundMusic();
}
}
希望这有助于,如果不是这个项目,那么将来。 如果需要手动添加,可以在COM组件或Windows \ system32中找到Windows Media Player库。
另外,请注意该库是为.Net framework 4编写的,因此请确保项目使用框架4作为目标。