在游戏中输出随机数(loadG1)并显示4秒。一旦四秒钟结束,它就会消失,用户必须输入其值才能获得一个点。一旦用户按下回车键,他们的输入框就会消失,程序必须等到更长的CountDownTimer(当前为18秒)结束才能看到他们的分数。到目前为止,他们只能获得一分。我想要发生的是,一旦他们输入答案(无论是否正确),重复4秒倒数计时器的内容。虽然,我想在倒数计时器再次启动时也输出loadG1。所以他们输入一个答案,一个新的随机loadG1再显示4秒然后消失,他们输入另一个答案等等......直到更长的计时器结束。我该怎么做呢?我知道循环不起作用,因为我尝试了它只是崩溃了我的应用程序。如果有人可以帮我这样做,我会非常感激,并告诉我如何实现代码。 注意:我是学习Java和Android开发人员的新手。 非常感谢提前。
以下是代码:
public class game1 extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_game1);
final Button loseStarter1;
loseStarter1 = (Button) findViewById(R.id.Starter1);
loseStarter1.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
loseStarter1.setVisibility(View.GONE);
final int[] score = {0};
Random generateG1 = new Random();
final int loadG1 = generateG1.nextInt(1000000)+10000;
final TextView number = (TextView) findViewById(R.id.number);
number.setText(" "+loadG1);
new CountDownTimer(18000, 1000) {
@Override
public void onTick (long millisUntilFinished) {
}
public void onFinish() {
TextView result = (TextView) findViewById(R.id.outcome);
result.setText("Score: "+ score[0]);
TextView prompt = (TextView) findViewById(R.id.prompt);
prompt.setVisibility(View.GONE);
}
}.start();
new CountDownTimer(4000, 1000) {
@Override
public void onTick(long millisUntilFinished) {
}
@Override
public void onFinish() {
number.setVisibility(View.GONE);
final TextView prompt = (TextView) findViewById(R.id.prompt);
prompt.setText(" Enter the number");
final EditText input = (EditText) findViewById(R.id.enterAnswer);
input.setVisibility(View.VISIBLE);
input.setOnKeyListener(new View.OnKeyListener() {
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
switch (keyCode) {
case KeyEvent.KEYCODE_ENTER:
Editable answer = input.getText();
int finalAnswer = Integer.parseInt(String.valueOf(answer));
int finalLoadG1 = Integer.parseInt(String.valueOf(loadG1));
input.setVisibility(View.GONE);
prompt.setVisibility(View.GONE);
if (finalAnswer == finalLoadG1) {
score[0]++;
}
return true;
default:
}
}
return false;
}
});
}
}.start();
};
});
}
}
答案 0 :(得分:0)
RESOLVED
I put the following after the score[0]++:
number.setVisibility(View.VISIBLE);
final int loadG1 = generateG1.nextInt(1000000) + 10000;
number.setText(" " + loadG1);
input.getText().clear();
start();
This way, all necessary changes are made and the timer begins anew. I also modified the visibility of the prompt TextView to ensure it only appear when the user is able to input an answer. Took me a while but this has been resolved.