我正在研究CSS转换属性,当我的JavaScript更新相同的CSS值时,我遇到了问题。
我做了一个简单的例子来理解。
document.addEventListener('DOMContentLoaded', function() {
let container = document.getElementById("container")
let hovercontainer = document.getElementById("hover-container")
let square = document.getElementById("square")
let mouseMove = function (e) {
let el = e.currentTarget;
let delta_x = parseFloat(e.offsetX / el.offsetWidth).toFixed(2)
square.style = "transform: translateX(" + parseInt(delta_x * 400) + "px);"
}
let mouseLeave = function(e) {
square.style = ""
}
hovercontainer.addEventListener("mousemove", mouseMove)
hovercontainer.addEventListener("mouseleave", mouseLeave)
}, false);
html, body, #wrapper {
height: 100%;
margin: 0;
padding: 0;
}
#wrapper {
background: #a4d24b;
display: flex;
}
#container {
width: 600px;
height: 200px;
margin: auto;
box-shadow: 0 2px 4px rgba(34, 25, 25, 0.4);
background: #FFF;
display: flex;
}
#hover-container {
width: 500px;
height: 100px;
margin: auto;
background: #EEE;
border-top: 1px solid #DDD;
border-bottom: 1px solid #CCC;
display: flex;
}
#square {
pointer-events: none;
width: 90px;
height: 90px;
background: #a4d24b;
margin: auto 5px;
box-shadow: 2px 2px 4px rgba(34, 25, 25, 0.4) inset;
transform: translateX(0);
transition: all 3s;
}
#container:hover #square {
transform: translateX(400px);
box-shadow: 0px 2px 4px rgba(34, 25, 25, 0.4) inset;
}
<div id="wrapper"> <!-- background -->
<div id="container"> <!-- white -->
<div id="hover-container"> <!-- gray -->
<div id="square"></div> <!-- square -->
</div>
</div>
</div>
在此代码中,transform:translateX()
的{{1}}位置根据鼠标位置从0更新为400px:
#square
属性从0(左)更新为400(右),过渡在3s完成transform
属性会直接在标签上更新为“跟随鼠标”。 问题:当鼠标进入灰线时,立方体在鼠标下方很好地(有过渡)。但是当鼠标移动(快速)时,属性每次都会改变,而方形根本不移动(由transform
属性引起)
其他尝试我还尝试将transition
与 Javascript 添加到“禁用”临时,但现在当鼠标进入灰色时方形传送自己线。
(与更新相同的代码)
transition: all 0s
document.addEventListener('DOMContentLoaded', function() {
let container = document.getElementById("container")
let hovercontainer = document.getElementById("hover-container")
let square = document.getElementById("square")
let mouseMove = function (e) {
let el = e.currentTarget;
let delta_x = parseFloat(e.offsetX / el.offsetWidth).toFixed(2)
square.style = "transform: translateX(" + parseInt(delta_x * 400) + "px); transition: all 0s;"
}
let mouseLeave = function(e) {
square.style = ""
}
hovercontainer.addEventListener("mousemove", mouseMove)
hovercontainer.addEventListener("mouseleave", mouseLeave)
}, false);
html, body, #wrapper {
height: 100%;
margin: 0;
padding: 0;
}
#wrapper {
background: #a4d24b;
display: flex;
}
#container {
width: 600px;
height: 200px;
margin: auto;
box-shadow: 0 2px 4px rgba(34, 25, 25, 0.4);
background: #FFF;
display: flex;
}
#hover-container {
width: 500px;
height: 100px;
margin: auto;
background: #EEE;
border-top: 1px solid #DDD;
border-bottom: 1px solid #CCC;
display: flex;
}
#square {
pointer-events: none;
width: 90px;
height: 90px;
background: #a4d24b;
margin: auto 5px;
box-shadow: 2px 2px 4px rgba(34, 25, 25, 0.4) inset;
transform: translateX(0);
transition: all 3s;
}
#container:hover #square {
transform: translateX(400px);
box-shadow: 0px 2px 4px rgba(34, 25, 25, 0.4) inset;
}
如何合并两个解决方案以获得一个漂亮而流畅的移动方块?
答案 0 :(得分:3)
这真的很复杂。我得到的是,你想要能够在没有明显的速度变化的情况下移动鼠标,并且几乎在鼠标永不移动的同时到达指针。为此,您基本上必须首先监听鼠标进入目标区域并更新目标和转换延迟,以便它不会在3秒内重置。这是一个演示,可以满足您的要求。它使用javascript来确定延迟时间应该是什么,并在更新目标X值时更新它。我确实必须在转换时禁用缓动,但是看起来不那么生涩。希望这有助于您更多地了解问题,也许可以将其用于满足您需求的解决方案。
document.addEventListener('DOMContentLoaded', function() {
let container = document.getElementById("container")
let hovercontainer = document.getElementById("hover-container")
let square = document.getElementById("square")
let ts = null
let mouseMove = function (e) {
let el = e.currentTarget;
let delta_x = parseFloat(e.offsetX / el.offsetWidth).toFixed(2)
if(!ts) ts = new Date().getTime() + 3000;
let d = Math.max(0, ts - new Date().getTime()) / 1000 + 's';
square.style.transitionDuration = d;
square.style.transform = "translateX(" + parseInt(delta_x * 400) + "px)";
if(d === '0s') ts = null;
}
let mouseLeave = function(e) {
square.style.transition = null;
square.style.transform = null;
ts = null;
}
hovercontainer.addEventListener("mousemove", mouseMove)
hovercontainer.addEventListener("mouseleave", mouseLeave)
}, false);
&#13;
html, body, #wrapper {
height: 100%;
margin: 0;
padding: 0;
}
#wrapper {
background: #a4d24b;
display: flex;
}
#container {
width: 600px;
height: 200px;
margin: auto;
box-shadow: 0 2px 4px rgba(34, 25, 25, 0.4);
background: #FFF;
display: flex;
}
#hover-container {
width: 500px;
height: 100px;
margin: auto;
background: #EEE;
border-top: 1px solid #DDD;
border-bottom: 1px solid #CCC;
display: flex;
}
#square {
pointer-events: none;
width: 90px;
height: 90px;
background: #a4d24b;
margin: auto 5px;
box-shadow: 2px 2px 4px rgba(34, 25, 25, 0.4) inset;
transform: translateX(0);
transition: all 3s linear;
}
#container:hover #square {
transform: translateX(400px);
box-shadow: 0px 2px 4px rgba(34, 25, 25, 0.4) inset;
}
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<div id="wrapper"> <!-- background -->
<div id="container"> <!-- white -->
<div id="hover-container"> <!-- gray -->
<div id="square"></div> <!-- square -->
</div>
</div>
</div>
&#13;