int SocketDebugger::Init(unsigned short p)
{
if (m_state != dsDisconnect)
{
return 0;
}
if (PISocket::Startup())
{
return -1;
}
m_port = p;
m_debug_socket = PISocket::Socket(PF_INET, SOCK_STREAM, IPPROTO_IP);
if (m_debug_socket == INVALID_SOCKET)
{
Log(LEVEL_PYDEBUGGER, "GetLastError: %d", PISocket::Errno());
return -2;
}
sockaddr_in local;
memset(&local, 0, sizeof(local));
local.sin_family = PF_INET;
local.sin_port = htons(m_port);
int ret = PISocket::Bind(m_debug_socket, (sockaddr*)&local);
if (ret == SOCKET_ERROR)
{
PISocket::Close(m_debug_socket);
m_debug_socket = INVALID_SOCKET;
return -3;
}
ret = PISocket::Listen(m_debug_socket, 0);
if (ret == SOCKET_ERROR)
{
PISocket::Close(m_debug_socket);
m_debug_socket = INVALID_SOCKET;
return -4;
}
unsigned long nonblocking = 1;
ret = PISocket::Ioctl(m_debug_socket, FIONBIO, &nonblocking);
if (ret == SOCKET_ERROR)
{
PISocket::Close(m_debug_socket);
m_debug_socket = INVALID_SOCKET;
return -5;
}
m_state = dsListen;
unsigned long t = (unsigned long)PITime() + 2000;
do
{
TryAccept();
}
while ((unsigned long)PITime() < t && m_state == dsListen);
LogInfo("profiler socket init port: %d", port)
return 0;
}
bool SocketDebugger::TryAccept()
{
sockaddr_in local;
//int len = sizeof(local);
// set non blocking...
m_gui_socket = PISocket::Accept(m_debug_socket, (sockaddr*)&local);
if (m_gui_socket == INVALID_SOCKET)
{
if (PISocket::Errno() == EWOULDBLOCK)
{
return false;
}
}
LogInfo("profiler connected! %s:%d", inet_ntoa(local.sin_addr), local.sin_port);
m_state = dsConnect;
m_send_stream.clear();
m_recv_stream.clear();
return true;
}
我使用远程探查器连接到我的程序。我可以在我的电脑上很好地运行这段代码,但在ios中,TryAccept
总是从0.0.0.0:32772
接收连接。日志是:
5 [23:43:04.368] [UTILS] [INFO] profiler connected! 0.0.0.0:32772
6 [23:43:04.368] [UTILS] [INFO] profiler socket init port: 7776, 0
为什么呢? ps:在init
之后也会在别处调用TryAccept答案 0 :(得分:2)
我看不出这段代码在任何地方都有用过。只要std::optional
不等于m_gui_socket
,INVALID_SOCKET
就会无条件地打印“profiler connected”,并显示未初始化的SocketDebugger::TryAccept
的内容。那里什么都没有实际执行接受操作!