所以我完全被这个问题困住了。我收到错误Object reference not set to an instance of an object.
,我不确定原因。
我有一个班级FILE
public class FILE
{
private string _fileName;
public string fileName
{
get
{
if (!Settings.Values.CaseSensitive)
return this._fileName.ToUpper();
else
return this._fileName;
}
set
{
if (!Settings.Values.CaseSensitive)
this._fileName = value.ToUpper();
else
this._fileName = value;
}
}
public string folderName { get; set; }
public byte[] fileHashDigest { get; set; }
}
我正在创建一个像
这样的实例FILE test1233;
test1233 = new FILE(); // <---- Ex thrown here!? Why???
test1233.fileName = "";
folderName = "";
fileHashDigest = new byte[1];
只要将变量放在堆栈上,它就会抛出异常。但是......如果我在代码中删除了对该变量的所有引用(在DEBUGMODE中没有执行过!!!)那么就不会抛出任何异常。到底是怎么回事?
对于参考,以下是其中的方法:
private bool IsFolderOverride(FileCollection zipFILEList, DataTable exceptionTableFileList, DataRow currentRow, ref DataTable detectedFolderRenames)
{
bool foundInExceptionTable = false;
foreach (DataRow exRow in exceptionTableFileList.Rows)
{
if (exRow["FILE_NAME"].ToString().ToUpper() == currentRow["FILE_NAME"].ToString().ToUpper() &&
(decimal)exRow["WINDOW_GROUP_ID"] == (decimal)currentRow["WINDOW_GROUP_ID"])
{
string name = exRow["FILE_NAME"].ToString().ToUpper();
string folder = exRow["FOLDER_NAME"].ToString().ToUpper();
byte[] digest = (byte[])exRow["FILE_HASH_DIGEST"];
CopyCat exCopyCat = new CopyCat();
exCopyCat.fileName = name;
exCopyCat.folderName = folder;
exCopyCat.fileHashDigest = digest;
//HAS AN EXCEPTION!
FILE test1233 = new FILE();
test1233.fileName = "";
test1233.folderName = "";
test1233.fileHashDigest = new byte[1];
//NO EXCEPTION THROWN
FILE test = new FILE();
bool test9 = zipFileList.Contains(test1233);
test.fileName = name;
test.folderName = folder;
test.fileHashDigest = digest;
FILE test123 = new FILE();
if (zipFileList.Contains(test1233)) // Exact match found in zip in old folder from exception table.
{
FILE exists = zipFileList.Where(f => f.fileName == test1233.fileName &&
f.fileHashDigest.SequenceEqual(test1233.fileHashDigest)).First();
object[] items = exRow.ItemArray;
Array.Resize(ref items, items.Length + 4);
items[items.Length - 1] = "Y";
items[items.Length - 2] = exists.folderName;
items[items.Length - 3] = test1233.folderName;
items[items.Length - 4] = "Folder Override";
if (detectedFolderRenames.Rows.Count == 0 || !detectedFolderRenames.Rows.Contains(items[0]))
detectedFolderRenames.Rows.Add(items);
foundInExceptionTable = true;
break;
}
else if (zipFileList.ContainsPartially(test1233)) // Match in zip with Different Hash found from ex table.
{
FILE exists = zipFileList.Where(f => f.fileName == test1233.fileName).First();
object[] items = exRow.ItemArray;
Array.Resize(ref items, items.Length + 4);
items[items.Length - 1] = "N";
items[items.Length - 2] = exists.folderName;
items[items.Length - 3] = test1233.folderName;
items[items.Length - 4] = "Folder Override";
if (detectedFolderRenames.Rows.Count == 0 || !detectedFolderRenames.Rows.Contains(items[0]))
detectedFolderRenames.Rows.Add(items);
foundInExceptionTable = true;
break;
}
}
else
continue;
}
return foundInExceptionTable;
}
更新:我仍然在为你做一个例子,但同时在这里可能是有用的信息:
test1233' threw an exception of type 'System.NullReferenceException'
Data: {System.Collections.ListDictionaryInternal}
HResult: -2147467261
HelpLink: null
InnerException: null
Message: "Object reference not set to an instance of an object."
Source: null
StackTrace: null
TargetSite: null
Data: {System.Collections.ListDictionaryInternal}
部分对我来说有点兴趣,我的班级不使用任何字典列表。
更新#2:好的,我已经为其他人尝试制作了可重复的步骤序列。在你的机器上,它可能很好,就像Jon Skeet说的那样,它可能是我的调试环境设置但请尽量让我知道。以下是重现的步骤。
它就是!所以错误是由我的测试方法引起的,但这是否有意义,或者这只是我在我的机器上?
CODE:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace testapp
{
class Program
{
static void Main(string[] args)
{
FILECollection randomCollection = new FILECollection();
// Fill with junk test data:
for(int i = 0; i<10; i++)
{
FILE junkfile = new FILE() { fileName = i.ToString(), folderName = i.ToString(), fileHashDigest = new byte[1] };
randomCollection.Add(junkfile);
}
if (true)
{
Console.WriteLine("testing this weird exception issue...");
FILE test;
test = new FILE();
test.fileName = "3";
test.folderName = "3";
test.fileHashDigest = new byte[1];
FILE exists = randomCollection.Where(f => f.fileName == test.fileName &&
f.fileHashDigest.SequenceEqual(test.fileHashDigest)).First();
}
}
}
public class FILE
{
public FILE() { _fileName = "";}
private string _fileName;
public string fileName
{
get
{
if (false)
return this._fileName.ToUpper();
else
return this._fileName;
}
set
{
if (false)
this._fileName = value.ToUpper();
else
this._fileName = value;
}
}
public string folderName { get; set; }
public byte[] fileHashDigest { get; set; }
}
public class FILECollection : IEnumerable<FILE>, ICollection<FILE>
{
private HashSet<FILE> svgHash;
private static List<FILE> PreallocationList;
public string FileName = "N/A";
/// <summary>
/// Default Constructor, will not
/// preallocate memory.
/// </summary>
/// <param name="PreallocationSize"></param>
public FILECollection()
{
this.svgHash = new HashSet<FILE>();
this.svgHash.Clear();
}
/// <summary>
/// Overload Constructor Preallocates
/// memory to be used for the new
/// FILE Collection.
/// </summary>
public FILECollection(int PreallocationSize, string fileName = "N/A", int fileHashDigestSize = 32)
{
FileName = fileName;
PreallocationList = new List<FILE>(PreallocationSize);
for (int i = 0; i <= PreallocationSize; i++)
{
byte[] buffer = new byte[fileHashDigestSize];
FILE preallocationSVG = new FILE()
{
fileName = "",
folderName = "",
fileHashDigest = buffer
};
PreallocationList.Add(preallocationSVG);
}
this.svgHash = new HashSet<FILE>(PreallocationList);
this.svgHash.Clear(); // Capacity remains unchanged until a call to TrimExcess is made.
}
/// <summary>
/// Add an FILE file to
/// the FILE Collection.
/// </summary>
/// <param name="svg"></param>
public void Add(FILE svg)
{
this.svgHash.Add(svg);
}
/// <summary>
/// Removes all elements
/// from the FILE Collection
/// </summary>
public void Clear()
{
svgHash.Clear();
}
/// <summary>
/// Determine if the FILE collection
/// contains the EXACT FILE file, folder,
/// and byte[] sequence. This guarantees
/// that the collection contains the EXACT
/// file you are looking for.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public bool Contains(FILE item)
{
return svgHash.Any(f => f.fileHashDigest.SequenceEqual(item.fileHashDigest) &&
f.fileName == item.fileName &&
f.folderName == item.folderName);
}
/// <summary>
/// Determine if the FILE collection
/// contains the same file and folder name,
/// byte[] sequence is not compared. The file and folder
/// name may be the same but this does not guarantee the
/// file contents are exactly the same. Use Contains() instead.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
public bool ContainsPartially(FILE item)
{
return svgHash.Any(f => f.fileName == item.fileName &&
f.folderName == item.folderName);
}
/// <summary>
/// Returns the total number
/// of FILE files in the Collection.
/// </summary>
public int Count
{ get { return svgHash.Count(); } }
public bool IsReadOnly
{ get { return true; } }
public void CopyTo(FILE[] array, int arrayIndex)
{
svgHash.CopyTo(array, arrayIndex);
}
public bool Remove(FILE item)
{
return svgHash.Remove(item);
}
public IEnumerator<FILE> GetEnumerator()
{
return svgHash.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return svgHash.GetEnumerator();
}
}
}
我认为要么以非常错误的方式进行调试,要么微软应该看看这个。它就像未来的代码正在破坏当前的代码......这是不可能的!
答案 0 :(得分:0)
我尝试在控制台应用中执行代码并且正在运行,您能提供更多详细信息吗?关于设置初始化的答案此处没有意义,因为您应该能够创建FILE实例。一旦你尝试分配(设置)或请求(获取),那么你正在处理fileName属性。我不明白为什么在创建实例时会出现异常。
static void Main(string[] args)
{
FILE test1233;
test1233 = new FILE(); // <---- Ex is not thrown here!? test1233.fileName = "";
test1233.folderName = "";
test1233.fileHashDigest = new byte[1];
}
public class FILE
{
private string _fileName;
public string fileName
{
get
{
if (YOUR SETTING CONDITION HERE)
return this._fileName.ToUpper();
else
return this._fileName;
}
set
{
if (YOUR SETTING CONDITION HERE)
this._fileName = value.ToUpper();
else
this._fileName = value;
}
}
public string folderName { get; set; }
public byte[] fileHashDigest { get; set; }
}
这是我的调试配置