如何在CocosSharp(Android)中将CCSprite扩展为任何分辨率?

时间:2016-10-10 17:17:23

标签: c# android scale ccsprite cocossharp

我试图将CCSprite扩展到CocosSharp中的任何分辨率,这就是我所拥有的:

void AddTruck ()
    {
        var spriteSheet = new CCSpriteSheet ("animations/truck.plist");
        var animationFrames = spriteSheet.Frames.FindAll ((x) => x.TextureFilename.StartsWith ("frame"));

        walkAnim = new CCAnimation (animationFrames, 0.1f);
        walkRepeat = new CCRepeatForever (new CCAnimate (walkAnim));
        truck = new CCSprite (animationFrames.First ()) { Name = "Truck" };
        truck.Scale = 0.70f;

        AddChild (truck);
    }

我希望当它添加到场景中时,它会根据设备分辨率进行调整...任何提示?

感谢。

1 个答案:

答案 0 :(得分:0)

嗯,我认为为了做到这一点,你必须有另一个带高清图像的文件夹,并根据设备分辨率,你使用'em ...但我做了以下,它对我有用:

        float ResTruck(CCSprite sprite)
    {
        float scale = 0.0f;
        float resWid = CCScene.DefaultDesignResolutionSize.Width;
        float resHei = CCScene.DefaultDesignResolutionSize.Height;

        if (resWid > 500)
            scale = 0.70f;
        else if (resWid > 1080)
            scale = 0.90f;
        else if (resWid > 1300)
            scale = 1.0f;


        return scale;
    }

然后,我将“scale”值作为我的精灵:

            float scale = ResTruck(truck);

        truck.Scale = scale;

就是这样:v