我一直在研究我的学校项目,这是一个带有可移动玩家的2D游戏。我希望在屏幕边缘创建一个边框。我已经阅读了其他几篇文章,但似乎无法解读它。如果有人可以帮助我会很棒。这是我的程序
import pygame
import os
black = (0,0,0)
white = (255,255,255)
blue = (0,0,255)
class Player(object):
def __init__(self):
self.image = pygame.image.load("player1.png")
self.image2 = pygame.transform.flip(self.image, True, False)
self.coffee = pygame.image.load("coffee.png")
self.computer = pygame.image.load("computer.png")
self.background = pygame.image.load("background.png")
self.flipped = False
self.x = 0
self.y = 0
def handle_keys(self):
""" Movement keys """
key = pygame.key.get_pressed()
dist = 5
if key[pygame.K_DOWN]:
self.y += dist
elif key[pygame.K_UP]:
self.y -= dist
if key[pygame.K_RIGHT]:
self.x += dist
self.flipped = False
elif key[pygame.K_LEFT]:
self.x -= dist
self.flipped = True
def draw(self, surface):
if self.flipped:
image = self.image2
else:
image = self.image
surface.blit(self.background,(0,0))
surface.blit(self.coffee, (725,500))
surface.blit(self.computer,(15,500))
surface.blit(image, (self.x, self.y))
pygame.init()
screen = pygame.display.set_mode((800, 600)) #creates the screen
player = Player()
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit() # quit the screen
running = False
player.handle_keys() # movement keys
screen.fill((255,255,255)) # fill the screen with white
player.draw(screen) # draw the player to the screen
pygame.display.update() # update the screen
clock.tick(60) # Limits Frames Per Second to 60 or less
答案 0 :(得分:1)
你可以做的是你可以为每个宽度和高度添加20个像素,并在周围绘制一系列正方形。
screen = pygame.display.set_mode((800 + 20, 600 + 20))
for x in range(0, 810, 10)
pygame.draw.rect(surface, BLACK, [x, 0, 10, 10])
pygame.draw.rect(surface, BLACK, [x, 610, 10, 10])
for x in range(0, 610, 10)
pygame.draw.rect(screen, BLACK, [0, x, 10, 10])
pygame.draw.rect(screen, BLACK, [810, x, 10, 10])
答案 1 :(得分:0)
尝试在player.draw(screen)
之前将其添加到主要部分:
pygame.init()
line_width = 10
width = 800
height = 600
#creates the screen
screen = pygame.display.set_mode((width+line_width, height+line_width),0,32)
screen.fill(white) # fill the screen with white
# top line
pygame.draw.rect(screen, black, [0,0,width,line_width])
# bottom line
pygame.draw.rect(screen, black, [0,height,width,line_width])
# left line
pygame.draw.rect(screen, black, [0,0,line_width, height])
# right line
pygame.draw.rect(screen, black, [width,0,line_width, height+line_width])