我尝试制作命令行游戏并宣布这两个函数但是当我调用playerAttack();
时,构建消息显示为error: playerAttack start was not declared in this scope
我声明了函数playerAttack()
和{在cpuAttack()
函数之前{1}}如果有帮助的话。请提前帮助你。
int main() {...}
和
void cpuAttack() {
if (playerHealth > 0 && cpuHealth > 0) {
cout << "Attack Direction (left, right, or center): ";
cin >> attack;
cout << name << " attacks from the " << attack << endl;
srand(time(0));
cpuBlock = attDir[rand() % 2];
cout << "CPU-1 blocks the " << cpuBlock << endl;
if (attack != cpuBlock) {
cpuHealth - dmg;
} else {cpuHealth = cpuHealth - (dmg + 20);}
playerAttack();
} else if (playerHealth > 0 && cpuHealth <= 0) {
cout << "\n" << name << " has won the game.\n";
} else if (playerHealth <= 0 && cpuHealth > 0) {
cout << "\nCPU-1 has won the game.\n";
}
}
答案 0 :(得分:1)
因为这两个函数彼此相互依赖,所以在定义之前,其中一个函数必须已经知道另一个函数。解决方案是在定义之前声明它们:
void cpuAttack();
void playerAttack();
// now define them ...
或者,你可以通过允许其他东西控制转向来消除相互依赖,从而不会在彼此之上堆叠调用(在某些情况下可能会导致堆栈溢出)。