在Windows API中,创建窗口需要使用消息泵来保持窗口运行和更新。现在,编写消息泵包含一个while循环,它占据整个程序,不允许执行其他任务,这是一个大问题。
考虑我的代码,这是一个我称为CFrame.h
的头文件(因为我在里面创建了一个名为CFrame
的类,用于模仿Java中的JFrame
。换句话说,我希望可以创建CFrame
的多个实例,以便显示多个窗口,并且在创建第一个窗口后,消息循环不会停止窗口。
我为函数ThreadExecution()
创建了一个新线程,由于某种原因程序刚终止,为什么?
#define UNICODE
#include <windows.h>
const wchar_t CLASS_NAME[] = L"Window Class";
static int nWindows = 0; // Number of ongoing windows
class Size { // Size of the window
private:
int width;
int height;
public:
Size(int width, int height) :width(width), height(height) {}
int getWidth() {
return width;
}
int getHeight() {
return height;
}
};
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch (uMsg) {
case WM_DESTROY: nWindows--; break;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
void RegisterDetails(HINSTANCE hInstance) { // Registers WNDCLASS
WNDCLASS wc = {};
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClass(&wc);
}
void startMessageLoop() { // This is the message loop which must be in a separate thread
MSG msg;
while (nWindows) {
GetMessage(&msg, NULL, 0, 0);
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
HWND CreateAWindow(LPCWSTR title, Size size, HINSTANCE hInstance) {
if (nWindows == 0) { // The WNDCLASS only needs to be registered once
RegisterDetails(hInstance);
}
HWND hwnd = CreateWindowEx(0, CLASS_NAME, title, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, size.getWidth(), size.getHeight(), NULL, NULL, hInstance, NULL);
ShowWindow(hwnd, 5);
return hwnd;
}
void ThreadExecution(HWND hwnd, LPCWSTR title, Size size, HINSTANCE hInstance) {
hwnd = CreateAWindow(title, size, hInstance);
nWindows++;
if (nWindows == 1) // If only one window has been created, the message loop will be called
{
startMessageLoop();
}
}
class CFrame {
private:
HINSTANCE hInstance;
Size size;
HWND hwnd;
public:
CFrame() {
}
CFrame(LPCWSTR title, Size size, HINSTANCE hInstance) :size(size), hInstance(hInstance)
{
std::thread t1(ThreadExecution, hwnd, title, size, hInstance);
t1.detach();
}
};
答案 0 :(得分:3)
在非<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ScrollView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:fillViewport="true">
<LinearLayout
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingTop="10dp">
<RelativeLayout
android:layout_width="match_parent"
android:layout_height="200dp">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/WelcomeScreenDarker"
android:id="@+id/imageBackground"
/>
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true"
android:id="@+id/themePhoto"
android:clickable="true"
/>
</RelativeLayout>
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/artWorkCounter"
android:textColor="@color/searchHint"
android:textSize="12sp"
android:layout_marginRight="80dp"
android:layout_gravity="end" />
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@+id/artWorkDescriptionTitle"
android:paddingTop="15dp"
android:textSize="20sp"
android:textStyle="bold"
android:layout_margin="10dp"/>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:id="@+id/artWorkDescription"
android:layout_margin="10dp"
/>
</LinearLayout>
</ScrollView>
</LinearLayout>
线程上使用消息泵是完全可以的。但是,消息泵必须位于创建窗口的线程上。在您的情况下,这意味着必须从同一个线程调用main
和CreateAWindow
。
答案 1 :(得分:3)
现在,编写消息泵包含一个while循环,它占据整个程序,不允许执行其他任务
传统的消息循环可能会以这种方式工作,但是当然可以编写一个可以在消息之间执行其他操作的消息循环。谁说你不能用自己的信息做事。您可能有一个阻塞调用线程的循环,但您可以控制该循环在每次迭代时实际执行的操作,因此它可以代表其调用线程执行操作。 仅处理消息不需要。
换句话说,我希望能够创建多个CFrame实例,以便显示多个窗口,并且在创建第一个窗口后,消息循环不会停止窗口。
任何类型的消息循环都可以处理同一个线程中的多个窗口。
我为函数
ThreadExecution()
创建了一个新线程,由于某种原因程序刚终止,为什么?
因为您的窗口管理完全错误。您对Windows和线程如何协同工作存在根本性的误解。你没有为每个窗口创建一个单独的线程(虽然你在技术上可以,但这样做是浪费的)。您创建一个线程(或只使用您的主线程)来创建多个窗口,然后使用单个消息循环来为它们提供服务。
尝试更像这样的事情:
#ifndef CFrameH
#define CFrameH
#include <windows.h>
class Size { // Size of the window
private:
int width;
int height;
public:
Size(int width, int height);
int getWidth() const;
int getHeight() const;
};
class CFrame {
private:
HINSTANCE hInstance;
Size size;
HWND hwnd;
virtual LRESULT WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam);
static void RegisterDetails(HINSTANCE);
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
public:
CFrame(LPCWSTR title, Size size, HINSTANCE hInstance);
~CFrame();
};
#endif
CFrame.cpp
#include "CFrame.h"
static LPCWSTR CLASS_NAME = L"Window Class";
Size::Size(int width, int height)
: width(width), height(height)
{
}
int Size::getWidth() const {
return width;
}
int Size::getHeight() const {
return height;
}
CFrame::CFrame(LPCWSTR title, Size size, HINSTANCE hInstance)
: size(size), hInstance(hInstance)
{
RegisterDetails(hInstance);
hwnd = CreateWindowExW(0, CLASS_NAME, title, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, size.getWidth(), size.getHeight(), NULL, NULL, hInstance, this);
if (hwnd) {
ShowWindow(hwnd, SW_SHOW);
}
}
CFrame::~CFrame()
{
if (hwnd)
DestroyWindow(hwnd);
}
void CFrame::RegisterDetails(HINSTANCE hInstance) { // Registers WNDCLASS
WNDCLASSW wc = {};
BOOL bRegistered = GetClassInfoW(hInstance, CLASS_NAME, &wc);
if ((!bRegisterd) || (wc.lpfnWndProc != &WindowProc)) {
if (bRegistered) {
UnregisterClassW(CLASS_NAME, hInstance);
}
wc.lpfnWndProc = &WindowProc;
wc.hInstance = hInstance;
wc.lpszClassName = CLASS_NAME;
RegisterClassW(&wc);
}
}
LRESULT CALLBACK CFrame::WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
CFrame *pThis;
if (uMsg == WM_CREATE) {
pThis = (CFrame*) ((CREATESTRUCT*)lParam)->lpCreateParams;
SetWindowLongPtr(hwnd, GWL_USERDATA, (LONG_PTR) pThis);
} else {
pThis = (CFrame*) GetWindowLongPtr(hwnd, GWL_USERDATA);
}
if (pThis)
return pThis->WndProc(uMsg, wParam, lParam);
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
LRESULT CFrame::WndProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (uMsg == WM_NCDESTROY) {
hwnd = NULL;
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
然后你可以在一个帖子中做这样的事情:
void ThreadExecution(HINSTANCE hInstance) {
CFrame frame1(L"frame1", Size(10, 10), hInstance);
CFrame frame2(L"frame2", Size(20, 20), hInstance);
MSG msg;
while (...) {
if (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
void ThreadExecution(HINSTANCE hInstance) {
CFrame frame1(L"frame1", Size(10, 10), hInstance);
CFrame frame2(L"frame2", Size(20, 20), hInstance);
MSG msg;
while (...) {
if (PeekMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else {
// do something else
}
}
}
void ThreadExecution(HINSTANCE hInstance) {
CFrame frame1(L"frame1", Size(10, 10), hInstance);
CFrame frame2(L"frame2", Size(20, 20), hInstance);
// array of event/IO objects that are signaled
// when things needs to be done...
HANDLE hObjects[...];
DWORD dwNumObjects = ...;
...
MSG msg;
while (...) {
DWORD dwRet = MsgWaitForMultipleObjects(dwNumObjects, hObjects, FALSE, INFINITE, QS_ALLINPUT);
if ((dwRet >= WAIT_OBJECT_0) && (dwRet < (WAIT_OBJECT_0+dwNumObjects))) {
dwRet -= WAIT_OBJECT_0;
// do something with hObjects[dwRet] ...
}
else if (dwRet == (WAIT_OBJECT_0+dwNumObjects)) {
while (PeekMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
...
}
}
等等......
答案 2 :(得分:1)
std :: thread似乎不起作用,您可以使用CreateThread
代替
(简单)示例代码
#define UNICODE
#include <windows.h>
const wchar_t CLASS_NAME[] = L"Window Class";
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
DWORD WINAPI CreateWindowAndRunUseMesageLoop(LPVOID* id){
WCHAR className[] = L"XCLASSSSS";
WCHAR title[] = L"XTITLE";
title[0] = *(WCHAR*)id;
className[0] = *(WCHAR*)id;
WNDCLASS wc = {};
wc.lpfnWndProc = WindowProc;
wc.hInstance = GetModuleHandle(NULL);
wc.lpszClassName = className;
RegisterClass(&wc);
auto hwnd = CreateWindowEx(0, className, title, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT
, 300, 300, NULL, NULL, GetModuleHandle(NULL), NULL);
ShowWindow(hwnd, SW_SHOW);
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
int main(){
HANDLE handle[2];
WCHAR i = L'0';
handle[0] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CreateWindowAndRunUseMesageLoop, &i, 0, NULL);
WCHAR j = L'1';
handle[1] = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CreateWindowAndRunUseMesageLoop, &j, 0, NULL);
WaitForMultipleObjects(2, handle, TRUE, INFINITE);
}
答案 3 :(得分:0)
你可以移动
进入方法,并使用线程执行此方法
std :: thread似乎不起作用,您需要PeekMessage
而不是
当然,您可以将其封装在课堂上。
当您创建游戏API时,也许您可以使用provided "org.codehaus.groovy:groovy-ant"
(非阻止)并自己做计时器或什么?