我试图在这里实现某种多线程处理。
func (m *Map) Parse(mapData Node) error {
wg := &sync.WaitGroup{}
for _, node := range mapData.child {
wg.Add(1)
go parseChild(node, m, wg)
}
wg.Wait()
close(errors)
return nil
}
func parseChild(node Node, m *Map, wg *sync.WaitGroup) {
defer wg.Done()
var nodeType uint8
if err := binary.Read(node.data, binary.LittleEndian, &nodeType); err != nil {
errors <- err
}
if nodeType == OTBMNodeTowns {
for _, town := range node.child {
var nodeType uint8
if err := binary.Read(town.data, binary.LittleEndian, &nodeType); err != nil {
errors <- err
return
}
if nodeType != OTBMNodeTown {
errors <- fmt.Errorf("Parsing map towns: expected %v got %v", OTBMNodeTown, nodeType)
return
}
currentTown := Town{}
if err := binary.Read(town.data, binary.LittleEndian, ¤tTown.ID); err != nil {
errors <- err
return
} else if currentTown.Name, err = town.ReadString(); err != nil {
errors <- err
return
} else if currentTown.TemplePosition, err = town.ReadPosition(); err != nil {
errors <- err
return
}
m.Towns = append(m.Towns, currentTown)
errors <- fmt.Errorf("This should be called: %v, nodeType)
return
}
}
}
但我的goroutine从未向错误频道发送任何内容。似乎是主线程没有等待goroutines甚至完成
我不知道我在这里缺少什么。我等待所有例程完成使用wg.Wait但似乎没有工作,因为我认为它应该
是的。切片填充至少3个结果。这是错误的通道
var (
errors = make(chan error, 0)
)
func init() {
go errChannel()
}
func errChannel() {
for {
select {
case err := <-errors:
log.Println(err)
}
}
}