更改检测后在画布上的angular2 drawImage

时间:2016-10-05 05:49:58

标签: javascript canvas angular

我有一个angular2组件:

@Component({
    selector: 'my-image',
    template: `
    <img #img src="{{src}}" style='display: none;' />
    <canvas #canvas width="{{width}}" height="{{height}}"></canvas>`
})
export class ImageComponent implements AfterViewInit {
    @ViewChild('canvas') canvas: ElementRef;
    @ViewChild('img') img: ElementRef;

    private ctx: CanvasRenderingContext2D;
    private element: HTMLImageElement;
    src: string;
    width: number;
    height: number;

    constructor(canvas: ElementRef, img: ElementRef) {
        this.width = window.innerWidth;
        this.height = window.innerHeight;
        this.src = 'https://www.google.com/images/branding/googlelogo/1x/googlelogo_color_272x92dp.png';
    }
    ngAfterViewInit() {
        this.ctx = this.canvas.nativeElement.getContext('2d');
        this.element = this.img.nativeElement;
    }
    @HostListener('window:resize')
    resize() {
        this.width = window.innerWidth;
        this.height = window.innerHeight;
        this.render();
    }
    clear() {
        this.ctx.clearRect(0, 0, this.width, this.height);
    }
    render() {
        this.clear();
        this.ctx.drawImage(this.element, 0, 0, 400, 400);
    }
}

所以一切都很好,但是,当我调整窗口大小时,调整大小回调会被命中并调用渲染。然后在画布上发生绑定,重置上下文,并留下空白画布。我最初的想法是在发生变化检测后再次调用渲染。这是正确的方法还是有更好的方法?

由于

1 个答案:

答案 0 :(得分:0)

@rinukkusu答案是对的,谢谢!

  

也许尝试在ngAfterViewChecked

中调用render方法