如果我有一个表,包括列Id,Name,Attack,SortOfWeapon。在下拉列表中Text =" Name"和值=" Id"。当我点击按钮时,我可以使用SelectedItem(Country和Zip)的其他属性吗?
protected void Page_Load(object sender, EventArgs e)
{
foreach (Weapon weapon in GetWeapons())
{
DropDownListOfWeapon.Items.Add(weapon.Name);
}
}
protected IEnumerable<Weapon> GetWeapons()
{
return weaponRepository.Weapons
.OrderBy(a => a.Name);
}
当用户选择项目并单击按钮时,必须在该功能中提供所选项目的属性值。
答案 0 :(得分:1)
我认为你正在寻找这样的东西(虽然不是100%肯定)
在aspx页面中:
<asp:DropDownList ID="DropDownListOfWeapon" runat="server" OnSelectedIndexChanged="DropDownListOfWeapon_SelectedIndexChanged" AutoPostBack="true"></asp:DropDownList>
<br /><br />
<asp:Literal ID="Literal1" runat="server"></asp:Literal>
在代码背后:
protected void Page_Load(object sender, EventArgs e)
{
//check for postback
if (!IsPostBack)
{
//fill the dropdown
DropDownListOfWeapon.DataSource = GetWeapons();
DropDownListOfWeapon.DataTextField = "Name";
DropDownListOfWeapon.DataValueField = "Id";
DropDownListOfWeapon.DataBind();
//add a select text at the first position
DropDownListOfWeapon.Items.Insert(0, new ListItem("Select a weapon", "-1", true));
}
}
private List<Weapon> GetWeapons()
{
//create a new list
List<Weapon> weaponList = new List<Weapon>();
//fill the list with dummy weapons
//this probly would come from a database or other external source
for (int i = 0; i < 10; i++)
{
Weapon weapon = new Weapon();
weapon.Id = i;
weapon.Name = "Weapon " + i;
weapon.Attack = "Attack " + i;
weapon.SortOfWeapon = "Sort of weapon " + i;
weaponList.Add(weapon);
}
//sort the list alphabetically
weaponList = weaponList.OrderBy(x => x.Name).ToList();
return weaponList;
}
protected void DropDownListOfWeapon_SelectedIndexChanged(object sender, EventArgs e)
{
//get the id from the dropdown
int Id = Convert.ToInt32(DropDownListOfWeapon.SelectedValue);
if (Id < 0)
{
//clear the literal when no selection is made
Literal1.Text = "";
}
else
{
//get the correct weapon from the list based on it's id using Linq
List<Weapon> weaponList = GetWeapons().Where(x => x.Id == Id).ToList();
//show the properties in the literal
Weapon weapon = weaponList[0];
Literal1.Text = weapon.Id + "<br />";
Literal1.Text += weapon.Name + "<br />";
Literal1.Text += weapon.Attack + "<br />";
Literal1.Text += weapon.SortOfWeapon + "<br />";
}
}
//the weapon class
class Weapon
{
public int Id { get; set; }
public string Name { get; set; }
public string Attack { get; set; }
public string SortOfWeapon { get; set; }
}