分配包含3d链表的结构

时间:2016-10-01 21:07:29

标签: c simulation

我想实现一个简单的N体模拟并管理我想要使用链表来计算所有成对交互,以仅计算邻居之间的交互。这是代码:

#include <stdio.h>
#include <stdlib.h>

#define V 20
#define N_P 100

typedef struct _node{
  int id;
  struct _node *next;
} node;

typedef struct _particle{
  double r[3];
  node* n;
  int coor[3];
} particle;

typedef struct _simulation_struct{
  int N;
  particle *system;
  double L[3];
  double s[3];

  int nc[3];
  node*** cell;
} simulation_struct;

  simulation_struct *new_simulation(int N, double Lx, double Ly,double Lz,double R);

int main()
{
  simulation_struct *simulation=new_simulation(N_P,V,V,V,2);

  return 0;
}

simulation_struct *new_simulation(int N, double Lx, double Ly, double Lz,double R)
{
  simulation_struct *simulation;
  int i, j,k;

  simulation =(simulation_struct*) malloc(1*sizeof(simulation));

  simulation->N = N;

  simulation->L[0] = Lx;
  simulation->L[1] = Ly;
  simulation->L[2] = Lz;

  simulation->nc[0] = (int) (Lx/R)+1;
  simulation->nc[1] = (int) (Lx/R)+1;
  simulation->nc[2] = (int) (Lx/R)+1;

  simulation->s[0] = Lx/simulation->nc[0];
  simulation->s[1] = Ly/simulation->nc[1];
  simulation->s[2] = Lz/simulation->nc[2];

  simulation->system = (particle*)malloc(N*sizeof(particle));

  simulation->cell =(node***) malloc ((simulation->nc[0])*sizeof(node **));
  for (i=0; i < simulation->nc[0]; i++)
  {
    simulation->cell[i] = (node**)malloc((simulation >nc[1])*sizeof(node*));
    for (j=0; j < simulation->nc[1];j++)
    {
        simulation->cell[i][j] = (node*)malloc((simulation->nc[2])*sizeof(node));

        for (k=0; k < simulation->nc[2];k++)
        {
           simulation->cell[i][j][k].id = -1;
           simulation->cell[i][j][k].next = NULL;
        }
    }
  }

   for (i=0; i < simulation->nc[0]; i++)
   {
      simulation->system[i].n = (node*)malloc(1*sizeof(node));
      simulation->system[i].n->id = i;
   }

   return simulation;
}

我可以编译它,如果参数V和N_P很小(例如V = 10 N_P = 20),程序工作正常,但如果参数程序稍大一点我执行程序时发现分段错误错误。有人能告诉我我做错了吗?

提前致谢!!!!

1 个答案:

答案 0 :(得分:0)

上运行调试器崩溃
simulation->system = (particle*)malloc(N*sizeof(particle));

malloc没有任何问题,所以问题必须来自之前的说明,看起来很好,好吧,如果之前的malloc没问题。但事实并非如此:

simulation =(simulation_struct*) malloc(1*sizeof(simulation));

Bingo:sizeof(simulation)应该是sizeof(simulation_struct)或者结构没有足够的内存(simulation是指针,大小为4或8,...):腐败的记忆。

修正:

simulation = malloc(sizeof(simulation_struct));

我测试了固定版本,它不再崩溃了。

注意:由于simulation_struct很小,因此避免分配它会更好,并使用&amp;返回simulation_struct:略微增加开销,但少一个malloc。

和C ++&amp; vector或良好的矩阵模板也可以修复您的node ***复杂结构,这通常会导致内存损坏/内存泄漏时尝试将其中一个复制到另一个中。