我无法使用Naudio
为Windows Universal播放已解码的opus数据包。声音播放一瞬间然后因异常而停止。我收到的例外是InvalidOperation - Timed out waiting for event
。
这是我的代码:
public void ForStackOverFlow()
{
var waveOut = new WasapiOutRT(AudioClientShareMode.Shared, 200);
waveOut.PlaybackStopped += WaveOut_PlaybackStopped;
var opusDecoder = OpusDecoder.Create(48000, 1);
var ms = new MemoryStream();
var voiceData1 = "3OxQRhb / datLhcmWgOhYPrYGwxyciCulHDwJl8RmJHkdWVcENoAYvgLtcFn0LBLbLJ2jHRPv8Wb / oZSsTp3oJbllORxffNIyZO1TCCf2L + dkN5AMKRmiIyYaJQrh5Bt4ucLfNskhwKwz / CfLV7RRTZrBJM + 0AqBXS9dt3 + yeBofItCGUm / GCT94pW5fl9U7Zez + RodOAzyEemdCS + Zfpquw0XctnM0L / b1llt3oHZOpot1BUY + tDyXmSNbcfxPjYmVvPT2y4aQ ==";
var sample = Convert.FromBase64String(voiceData1);
int frameSize = 1920;
short[] outputBuffer = new short[frameSize];
var decodedLen = opusDecoder.Decode(sample, 0, sample.Length, outputBuffer, 0, frameSize, false);
short[] finalOutput = new short[frameSize];
Array.Copy(outputBuffer, finalOutput, finalOutput.Length);
var audioBytes = AudioMath.ShortsToBytes(finalOutput, 0, finalOutput.Length);
System.Diagnostics.Debug.WriteLine("AUDIOBYTES:" + Convert.ToBase64String(audioBytes));
ms.Write(audioBytes, 0, audioBytes.Length);
ms.Flush();
ms.Seek(0, SeekOrigin.Begin);
IWaveProvider provider = new RawSourceWaveStream(ms, new WaveFormat(48000, 16, 1));
waveOut.Init(provider);
waveOut.Play();
}
private void WaveOut_PlaybackStopped(object sender, StoppedEventArgs e)
{
//event fires with exception.
}
任何帮助都将不胜感激。
答案 0 :(得分:0)
我是对的,你在这里得到了结果的长度:
var decodedLen = opusDecoder.Decode
如果是,为什么不用该变量创建finalOutput
数组,而是使用framesize
常量?
short[] finalOutput = new short[frameSize];
这一行不应该是这样的:
short[] finalOutput = new short[decodedLen];