我尝试制作一个带有可点击播放和退出标签的简单主菜单,但可点击区域始终位于标签上方。点击"播放"标签我需要点击它上方大约20个像素。
如何将可点击区域与标签对齐?
有我的MainMenuButton类
function disableSortingSearchOption(oTables, tableClass) {
if (oTables != null) {
var rowCount = oTables.fnSettings().fnRecordsDisplay();
{
if (rowCount == 0 || rowCount == 1) {
var oSettings = oTables.fnSettings();
//Remove sort icon
$('.DataTables_sort_icon').remove();
//Remove hand cursor
$('.datatable th').css('cursor', 'default');
//Iterate through each column and disable sorting
$('.' + tableClass + ' th').each(function (index) {
if ((oSettings.aoColumns[index]) != undefined) {
oSettings.aoColumns[index].bSortable = false;
}
});
}
}
}
}
我在MainMenu类中调用它
public class MainMenuButtons {
private MainGame game;
private Stage stage;
private Viewport gameViewport;
private Label mainGameLabel, playLabel, exitLabel;
public MainMenuButtons(MainGame game) {
this.game = game;
gameViewport = new FillViewport(GameInfo.WIDTH, GameInfo.HEIGHT, new OrthographicCamera());
stage = new Stage(gameViewport, game.getBatch());
Gdx.input.setInputProcessor(stage);
createLabelsAndButtons();
addAllListeners();
Table menuTable = new Table();
menuTable.center().center();
menuTable.setFillParent(true);
menuTable.add(playLabel);
menuTable.row();
menuTable.add(exitLabel).padTop(40);
Table gameTitle = new Table();
gameTitle.center().top();
gameTitle.setFillParent(true);
gameTitle.add(mainGameLabel).padTop(40);
menuTable.debug();
stage.addActor(menuTable);
stage.addActor(gameTitle);
}
void createLabelsAndButtons() {
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("Fonts/PressStart2P.ttf"));
FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter();
parameter.size = 45;
BitmapFont font = generator.generateFont(parameter);
mainGameLabel = new Label("Road Racer", new Label.LabelStyle(font, Color.WHITE));
parameter.size = 25;
font = generator.generateFont(parameter);
playLabel = new Label("Play", new Label.LabelStyle(font, Color.WHITE));
exitLabel = new Label("Exit", new Label.LabelStyle(font, Color.WHITE));
}
void addAllListeners() {
playLabel.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
System.out.println("Play label clicked " + y);
// game.setScreen(new GamePlay(game));
}
});
exitLabel.addListener(new ClickListener(){
@Override
public void clicked(InputEvent event, float x, float y) {
super.clicked(event, x, y);
System.out.println("Exit label clicked " + y);
// Gdx.app.exit();
}
});
}
public Stage getStage() {
return this.stage;
}
}
答案 0 :(得分:0)
我找到了解决方案。我需要更新MainMenuButtons的视口,所以我创建了一个新方法
// in the MainMenuButtons class
public void viewportUpdate(int width, int height) {
gameViewport.update(width, height);
}
并从MainMenu类调用if
@Override
public void resize(int width, int height) {
gameViewport.update(width, height);
btns.viewportUpdate(width, height);
}