我正在尝试添加图像并在用户悬停在画布上时为它们设置动画,并且一旦他们将鼠标移离画布我想要停止出现新图像。
为了达到这个目的,我试图在新图像上设置一个间隔,每100ms触发一次,然后如果用户将鼠标从画布上移开,该功能应该停止触发。
canvas.addEventListener("mouseover", setInterval(newImage, 100), false);
canvas.addEventListener("mouseout", clearInterval(newImage), false);
JS CODE BELOW
//gets canvas element
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
function newImage() {
//random position on the canvas
var randomPosition = parseInt(Math.random() * window.innerWidth);
var images = [
'http://www.convoy.me/image/landing/Scratcher.png',
'http://www.convoy.me/image/landing/push_harder_0006.png'
];
var y = window.innerHeight;
//selects a random image
var randomImage = parseInt(Math.random() * images.length);
//IIFE draw
(function draw() {
var imageObj = new Image();
imageObj.onload = function() {
ctx.clearRect(randomPosition - imageObj.width, y, imageObj.width, imageObj.height);
y -= 10;
ctx.drawImage(imageObj, randomPosition - imageObj.width, y, imageObj.width, imageObj.height);
if (y > -imageObj.height) {
requestAnimationFrame(draw)
}
};
imageObj.src = images[randomImage];
})();
}
canvas.addEventListener("mouseover", setInterval(newImage, 100), false);
canvas.addEventListener("mouseout", clearInterval(newImage), false);
<canvas id="canvas"></canvas>
答案 0 :(得分:1)
我认为问题是区间永远不会清除。您需要将间隔分配给变量,然后按变量名称清除间隔:
var newImageInterval;
canvas.addEventListener("mouseover", function(){
newImageInterval = setInterval(newImage, 100);
}, false);
canvas.addEventListener("mouseout", function(){
clearInterval(newImageInterval);
}, false);