我试图编写一个递归菜单类,可以使用箭头键导航,这几乎是完整的,就是这样,在上/下后,情况似乎有些小问题有点(菜单包装)它变得不稳定,甚至在该组关闭时奇怪地开始转到子项目。
这是我的输入功能:
{
if (Keyboard.Pressed(Keys.Up))
{
if (Index >= 0)
{
if (!GoUp(Groups[Index]))
{
Index--; if (Index == -1) Index = (Groups.Count - 1);
if (Groups[Index].Open) Groups[Index].Index = ((Groups[Index].Groups.Count + Groups[Index].Items.Count) - 1);
}
}
}
if (Keyboard.Pressed(Keys.Down))
{
if (Index >= 0)
{
if (!GoDown(Groups[Index])) Index++;
if (Index >= Groups.Count) Index = 0;
}
}
}
internal bool GoUp(Group group)
{
if (!group.Open) return false;
if ((group.Index >= 0) && (group.Index < group.Groups.Count) && group.Groups[group.Index].Open) if (GoUp(group.Groups[group.Index])) return true;
group.Index--;
if (group.Index == -1) return true;
if ((group.Index >= 0) && (group.Index < group.Groups.Count) && group.Groups[group.Index].Open) group.Groups[group.Index].Index = ((group.Groups[group.Index].Groups.Count + group.Groups[group.Index].Items.Count) - 1);
return (group.Index >= 0);
}
internal bool GoDown(Group group)
{
if (!group.Open) return false;
if ((group.Index >= 0) && (group.Index < group.Groups.Count) && group.Groups[group.Index].Open) if (GoDown(group.Groups[group.Index])) return true;
group.Index++;
if (group.Index >= (group.Groups.Count + group.Items.Count)) { group.Index = -1; return false; }
if ((group.Index >= 0) && (group.Index < group.Groups.Count)) group.Groups[group.Index].Index = -1;
return true;
}
它使菜单很好,但为了你的缘故,这里是我的绘图代码:
public void Draw(Batch batch, Vector2 position, SpriteFont font, int width)
{
VisibleItems = Groups.Count;
for (var i = 0; i < Groups.Count; i++) DrawGroup(Groups[i], null, batch, ref position, font);
}
internal void DrawGroup(Group group, Group parent, Batch batch, ref Vector2 position, SpriteFont font)
{
const float textScale = .15f;
batch.DrawString(group.Name, font, position, (((((parent == null) && (group == Groups[Index])) || ((parent != null) &&
(parent.Index >= 0) && (parent.Groups.Count > parent.Index) && (group == parent.Groups[parent.Index]))) && (group.Index == -1)) ? GroupSelectedColor : GroupColor), new Vector2(textScale));
position.Y += (font.MeasureString(group.Name).Y * textScale);
if (group.Open)
{
var x1 = position.X;
if (group.Groups.Count > 0)
{
position.X += 10;
var x2 = position.X;
for (var i = 0; i < group.Groups.Count; i++)
{
DrawGroup(group.Groups[i], group, batch, ref position, font);
position.X = x2;
}
position.X -= 10;
}
if (group.Items.Count > 0)
{
position.X += 10;
for (var i = 0; i < group.Items.Count; i++)
{
batch.DrawString(group.Items[i].Name, font, position, (((group.Index >= group.Groups.Count) && (i == (group.Index - group.Groups.Count))) ? ItemSelectedColor : ItemColor), new Vector2(textScale));
position.Y += (font.MeasureString(group.Items[i].Name).Y*textScale);
}
position.X -= 10;
}
position.X = x1;
}
}
答案 0 :(得分:0)
没关系,问题仅在于GoUp函数缺少一条简单的行
#include <pthread.h>
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#define BUFFER_SIZE 65536
#define NUMBER_OF_THREADS 8
#define NUM_CHARS 127
int charCount[NUM_CHARS + 1][8];
void* countChar(void *arg);
struct bufferPartition {
unsigned char* start;
int size;
int index;
};
int main(int argc, char *argv[]){
pthread_t tid[NUMBER_OF_THREADS];
pthread_attr_t attr[NUMBER_OF_THREADS];
size_t fileSize;
unsigned char* buffer = (unsigned char *) malloc(BUFFER_SIZE);
unsigned int bufferPartitionSize;
printf("%i", argc);
if(argc != 2){
fprintf(stderr,"usage: a.out <integer value>\n");
return -1;
}
FILE* fp = fopen(argv[1], "r+");
if(fp == NULL){
printf("Error! Could not open the file.");
return -1;
}
fileSize = fread(buffer, 1, BUFFER_SIZE,fp);
fclose(fp);
if(fileSize % 8 != 0){
bufferPartitionSize = ((8 - (fileSize % 8)) + fileSize) / 8;
}else{
bufferPartitionSize = fileSize / 8;
}
for(int index = 0; index < NUMBER_OF_THREADS; index++){
struct bufferPartition* bufferPartition = (struct bufferPartition*)malloc(sizeof(struct bufferPartition));
bufferPartition -> size = bufferPartitionSize;
bufferPartition -> start = buffer + (index * (bufferPartition -> size));
bufferPartition -> index = index + 1;
pthread_attr_init(&attr[index]);
pthread_create(&tid[index], &attr[index], countChar, bufferPartition);
}
for(int index = 0; index <= NUMBER_OF_THREADS; index++){
pthread_join(tid[index], NULL);
}
for(unsigned int i = 0; i <= 128; i++){
for(unsigned int k = 1; k <= NUMBER_OF_THREADS; k++){
charCount[i][0] += charCount[i][k];
}
if(i < 32){
printf("%i occurrences of 0x%x\n", charCount[i][0], i);
}else{
printf("%i occurrences of %c\n",charCount[i][0], i);
}
}
return 0;
}
void* countChar(void *arg){
struct bufferPartition* bufferPartition = (struct bufferPartition*) arg;
unsigned int character;
int threadNumber = bufferPartition->index;
for(int index = 0; index < bufferPartition -> size; index++){
character = bufferPartition -> start[index];
(charCount[character][threadNumber])++;
}
}
新的GoUp功能:
else if (group.Index < -1) group.Index = -1;