目前,我正在制作一款基于回合制的游戏,其中包含剩余时间的JLabel,其他几个问题/答案/团队分数标签以及游戏板主面板。
此代码的第一个问题:GameTimer类经常被调用,I.E。它不是每秒都被调用,而是每秒约5-10次。 (输出“Timer:”+ timeElapsed的打印语句在大约10秒内打印每个数字大约80(定时器:1,定时器:2等)。作为旁注,问题的时间永远不会超过15 while循环在它变得混乱之前不应该停止吗?这个问题偶尔会发生。我认为这是一个与util.Timer相关的错误,不在我的代码中,但是我不太熟悉类的内部工作原理
第二个问题:for:在一个无限循环中调用每个循环,就像它打印“Reached Questions。问题数量:”+ questions.size()并继续到for:每个循环无限期。我不认为windowOpened()可以多次调用,而且我也使用了windowActivated(),结果相同。
最终问题:时间标签仅在timeElapsed超过question.getTime后更新,这意味着标签中只有一个负数。 while循环应该检测到timeElapsed更大,并且停止,但它没有。
我对所有这些感到困惑,非常感谢任何帮助。
项目的一点历史:在实现windowListener之前,类在执行for:each循环之前等待了30秒,因为在计时器完成之前窗口将是灰色屏幕(已卸载),所以它不起作用,并且然后它会正常加载,但GameTimer在30秒计时器后立即启动。然后我尝试使用线程每秒更新一次,但这与之前的尝试有类似的问题。
除此之外还有其他课程。这两个是我认为错误在其中的:
游戏屏幕代码:
import java.awt.*;
import javax.swing.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import java.util.*;
import java.awt.event.*;
@SuppressWarnings("deprecation")
public class GameScreen implements WindowListener{
private int team1Score = 0;
private int team2Score = 0;
private ArrayList<Question> questions;
private Question cQuestion;
private boolean start = false;
private boolean timesUp = false;
private boolean isCorrect = false;
private java.util.Timer timer = new java.util.Timer();
private int timeElapsed = 0;
private boolean isTeam1 = true;
private String correctAnswer = "";
private String inputAnswer = "";
private int numIncorrect = 0;
private TopPanel topPanel = new TopPanel();
public GameScreen(ArrayList<Question> questions) {
JFrame gameFrame = new JFrame("Cavazos Math Game");
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
int width = (int)screenSize.getWidth();
int height = (int)screenSize.getHeight();
gameFrame.setSize(width, height);
gameFrame.setResizable(false);
gameFrame.setLocationRelativeTo(null);
gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
topPanel.setSize(width, 200);
this.questions = questions;
BorderLayout layout = new BorderLayout();
gameFrame.setLayout(layout);
System.out.println("Reached Image Loading");
try {
BufferedImage fieldImage = ImageIO.read(new File("field2.png"));
GamePanel gamePanel = new GamePanel(fieldImage);
gamePanel.setSize(width, height - 200);
gameFrame.add(gamePanel, BorderLayout.CENTER);
}
catch(Exception e) {System.out.println("RUH ROH");}
System.out.println("Reached Layout Loading");
gameFrame.add(topPanel, BorderLayout.NORTH);
gameFrame.setVisible(true);
gameFrame.addKeyListener(topPanel);
gameFrame.addWindowListener(this);
}
public void windowDeactivated(WindowEvent e) {}
public void windowIconified(WindowEvent e) {}
public void windowDeiconified(WindowEvent e) {}
public void windowClosed(WindowEvent e) {}
public void windowClosing(WindowEvent e) {}
public void windowActivated(WindowEvent e) {}
public void windowOpened(WindowEvent e) {
System.out.println("Reached Questions. Number of question: " + questions.size());
for(Question question : questions) {
timeElapsed = 0;
cQuestion = question;
timesUp = false;
topPanel.setQuestion(question.getQuestionString());
setTimer(question.getTime());
correctAnswer = question.getAnswer();
System.out.println(question.getTime() + "");
while((timeElapsed < question.getTime()) && !isCorrect && (numIncorrect <= 4)) {
if(!topPanel.getInput().equals("nothing")) { //has an answer been submitted?
inputAnswer = topPanel.getInput();
if(!inputAnswer.equals(correctAnswer)) { //is it the wrong answer
numIncorrect++;
topPanel.setAnswer("");
}
else {
numIncorrect = 0;
isCorrect = true;
if(isTeam1) {
team1Score += question.getPoints();
}
else {
team2Score += question.getPoints();
}
}
}
else {
}
topPanel.setTimer(cQuestion.getTime() - timeElapsed);
}
isTeam1 = !isTeam1;
}
}
class GameTimer extends TimerTask {
public void run() {
System.out.println("Timer: " + timeElapsed);
timeElapsed++;
topPanel.setTimer(cQuestion.getTime() - timeElapsed);
}
}
public void setTimer(int seconds) {
System.out.println("Timer has started");
timer = new java.util.Timer();
timer.schedule(new GameTimer(), 0, 1000);
}
}
顶级面板代码:
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class TopPanel extends JPanel implements KeyListener {
JLabel questionLabel = new JLabel("Test Question");
JTextField answerLabel = new JTextField("Answer label");
JTextField timer = new JTextField("Timer Label");
JTextField team1 = new JTextField("Team 1: 0");
JTextField team2 = new JTextField("Team 2: 0");
JPanel teamScores = new JPanel();
//timer.setEditable(false);
//team1.setEditable(false);
//team2.setEditable(false);
//answerLabel.setEditable(false);
String inputString = "";
boolean doneInputting = false;
GridLayout scoresLayout = new GridLayout(2,1);
GridLayout topLayout = new GridLayout(1,4);
public TopPanel() {
teamScores.setLayout(scoresLayout);
teamScores.add(team1);
teamScores.add(team2);
this.setLayout(topLayout);
this.setSize(getWidth(), 100);
this.add(questionLabel);
this.add(answerLabel);
this.add(timer);
this.add(teamScores);
Font topFont = new Font("Sans Serif", Font.PLAIN, 32);
this.setFont(topFont);
}
public void setQuestion(String question) {
questionLabel.setText(question);
}
public void setAnswer(String answer) {
answerLabel.setText(answer);
}
public void setTimer(int time) {
timer.setText(time + "");
}
public void setTeam1Score(int score) {
team1.setText(score + "");
}
public void addTeam1Score(int score) {
team1.setText(score + "");
}
public void setTeam2Score(int score) {
team2.setText(score + "");
}
public String getInput() {
if(doneInputting) {
return inputString;
}
return "nothing";
}
public String getCurrentInput() {
return inputString;
}
public void keyPressed(KeyEvent e) {
}
public void keyReleased(KeyEvent e) {
}
public void keyTyped(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_9) {
inputString += "9";
}
else if(e.getKeyCode() == KeyEvent.VK_8) {
inputString += "8";
}
else if(e.getKeyCode() == KeyEvent.VK_7) {
inputString += "7";
}
else if(e.getKeyCode() == KeyEvent.VK_6) {
inputString += "6";
}
else if(e.getKeyCode() == KeyEvent.VK_5) {
inputString += "5";
}
else if(e.getKeyCode() == KeyEvent.VK_4) {
inputString += "4";
}
else if(e.getKeyCode() == KeyEvent.VK_3) {
inputString += "3";
}
else if(e.getKeyCode() == KeyEvent.VK_2) {
inputString += "2";
}
else if(e.getKeyCode() == KeyEvent.VK_1) {
inputString += "1";
}
else if(e.getKeyCode() == KeyEvent.VK_0) {
inputString += "0";
}
else if(e.getKeyCode() == KeyEvent.VK_BACK_SPACE) {
inputString = inputString.substring(0, inputString.length()-1);
}
else if(e.getKeyCode() == KeyEvent.VK_T) {
inputString += "TRUE";
}
else if(e.getKeyCode() == KeyEvent.VK_F) {
inputString += "FALSE";
}
else if(e.getKeyCode() == KeyEvent.VK_P) {
inputString += "π";
}
else if(e.getKeyCode() == KeyEvent.VK_S) {
inputString += "√";
}
else if(e.getKeyCode() == KeyEvent.VK_ENTER) {
doneInputting = true;
}
else if(e.getKeyCode() == KeyEvent.VK_SLASH) {
inputString += "/";
}
setAnswer(inputString);
}
}
答案 0 :(得分:1)
您在while循环的每次迭代中都会启动一个新的Timer对象,因此每次在循环内创建一个新的Timer实例时,这会以额外的速度提前timeElapsed字段。解决方法是不要这样做,只使用一个Timer,或者在创建一个Timer之前停止Timer,....但是说了这么多,你在代码中遇到了其他重大问题,包括:
如果您需要更详细的帮助,请回复上述评论,并帮助我们处理minimal example program,我们可以自行运行和修改。我们不希望看到您的整个程序,也不想要链接,而是向我们展示您问题的最小程序。