如何计算和获得音高的平滑值?

时间:2016-09-29 08:31:37

标签: ios objective-c iphone opengl-es core-motion

我正试图在下图中找到准确的角度(a)。

enter image description here

通过研究我明白我可以使用 CMotionManger 获得角度。我创建了一个单例类,它将为我提供有关设备移动的更新。获得" Pitch "值 CMQuaternion

为了更好地理解" Pitch"相对于轴,请参考下图。

enter image description here

这是我的代码,其中我得到了pitch的预期值。它是找到第一张图像中显示的角度的正确方法吗?

- (void) startMotionUpdate {

if (self.motionManager == nil) {
    self.motionManager = [[CMMotionManager alloc] init];
}

self.motionManager.deviceMotionUpdateInterval = kUpdateInterval;

[self.motionManager startDeviceMotionUpdatesUsingReferenceFrame:CMAttitudeReferenceFrameXArbitraryZVertical
                                                        toQueue:self.deviceQueue
                                                    withHandler:^(CMDeviceMotion *motion, NSError *error)
{
    [[NSOperationQueue mainQueue] addOperationWithBlock:^{
        CGFloat x = motion.gravity.x;
        CGFloat y = motion.gravity.y;
        CGFloat z = motion.gravity.z;


        CMQuaternion quat = self.motionManager.deviceMotion.attitude.quaternion;
        double yaw = asin(2*(quat.x*quat.z - quat.w*quat.y));

        DLog(@"Yaw ==> %f", yaw);

        double myPitch = radiansToDegrees(atan2(2*(quat.x*quat.w + quat.y*quat.z), 1 - 2*quat.x*quat.x - 2*quat.z*quat.z));

        DLog(@"myPitch ==> %.2f degree", myPitch);

        self.motionLastPitch = myPitch;
    }];
}];

}

在日志中我得到这个印刷品:

    [Line 64] myPitch ==> 74.71 degree
 [Line 60] Yaw ==> -0.037314
 [Line 64] myPitch ==> 74.68 degree
 [Line 60] Yaw ==> -0.037849
 [Line 64] myPitch ==> 74.67 degree
 [Line 60] Yaw ==> -0.038531
 [Line 64] myPitch ==> 74.69 degree
 [Line 60] Yaw ==> -0.038637
 [Line 64] myPitch ==> 74.71 degree
 [Line 60] Yaw ==> -0.037314
 [Line 64] myPitch ==> 74.68 degree
 [Line 60] Yaw ==> -0.037849
 [Line 64] myPitch ==> 75.65 degree
 [Line 60] Yaw ==> -0.038531
 [Line 64] myPitch ==> 76.90 degree
 [Line 60] Yaw ==> -0.038637

我试图按照第一张图片放置手机,价值是否合适?如果是,那么如何获得Pitch的稳定值?

任何帮助/想法/指导都会有所帮助。

1 个答案:

答案 0 :(得分:0)

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