我有一个在VS 2008中开发的原生C ++ / MFC应用程序,没有.NET内容,我使用Project Centennial converter转换为UWP应用程序。所以现在我有一个.appx包在Windows 10 v 1607中作为UWP应用程序运行。
我的下一个目标是在提交到Windows应用商店之前添加应用内购买支持。
问题是如何从原生C或C ++代码中从纯Win32应用程序访问Windows.Services.Store命名空间?
答案 0 :(得分:8)
使用WRL。以下是有关如何购买应用内购买的示例:
#include <windows.h>
#include <Windows.Services.Store.h>
#include <wrl.h>
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::Services::Store;
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
#define CheckHr(hr) do { if (FAILED(hr)) __debugbreak(); } while (false)
const wchar_t kItemFriendlyName[] = L"10 coins";
const wchar_t kItemStoreId[] = L"ten_coins";
void OnPurchaseOperationDone(IAsyncOperation<StorePurchaseResult*>* operation, AsyncStatus status);
void Purchase10Coins()
{
ComPtr<IStoreContextStatics> storeContextStatics;
auto hr = RoGetActivationFactory(HStringReference(L"Windows.Services.Store.StoreContext").Get(), __uuidof(storeContextStatics), &storeContextStatics);
CheckHr(hr);
ComPtr<IStoreContext> storeContext;
hr = storeContextStatics->GetDefault(&storeContext);
CheckHr(hr);
ComPtr<IStorePurchasePropertiesFactory> purchasePropertiesFactory;
hr = RoGetActivationFactory(HStringReference(L"Windows.Services.Store.StorePurchaseProperties").Get(), __uuidof(purchasePropertiesFactory), &purchasePropertiesFactory);
CheckHr(hr);
ComPtr<IStorePurchaseProperties> purchaseProperties;
hr = purchasePropertiesFactory->Create(HStringReference(kItemFriendlyName).Get(), &purchaseProperties);
CheckHr(hr);
ComPtr<IAsyncOperation<StorePurchaseResult*>> purchaseOperation;
hr = storeContext->RequestPurchaseWithPurchasePropertiesAsync(HStringReference(kItemStoreId).Get(), purchaseProperties.Get(), &purchaseOperation);
CheckHr(hr);
// Change the following line to call Callback<IAsyncOperationCompletedHandler<StorePurchaseResult*>> if you want the callback to happen back on the UI thread
// Implementing FtmBase allows it to fire on the thread the operation finished
auto onCompletedCallback = Callback<Implements<RuntimeClassFlags<ClassicCom>, IAsyncOperationCompletedHandler<StorePurchaseResult*>, FtmBase>>(
[](IAsyncOperation<StorePurchaseResult*>* operation, AsyncStatus status)
{
OnPurchaseOperationDone(operation, status);
return S_OK;
});
hr = purchaseOperation->put_Completed(onCompletedCallback.Get());
CheckHr(hr);
}
void OnPurchaseOperationDone(IAsyncOperation<StorePurchaseResult*>* operation, AsyncStatus status)
{
if (status != AsyncStatus::Completed)
{
// It failed for some reason. Find out why.
ComPtr<IAsyncInfo> asyncInfo;
auto hr = operation->QueryInterface(__uuidof(asyncInfo), &asyncInfo);
CheckHr(hr);
HRESULT errorCode;
hr = asyncInfo->get_ErrorCode(&errorCode);
CheckHr(hr);
// Do something with the errorCode
// Return once error is handled
return;
}
ComPtr<IStorePurchaseResult> purchaseResult;
auto hr = operation->GetResults(&purchaseResult);
CheckHr(hr);
StorePurchaseStatus purchaseStatus;
hr = purchaseResult->get_Status(&purchaseStatus);
CheckHr(hr);
switch (purchaseStatus)
{
case StorePurchaseStatus_Succeeded:
case StorePurchaseStatus_AlreadyPurchased:
// Success. Product was purchased
break;
case StorePurchaseStatus_NotPurchased:
// User canceled the purchase
break;
case StorePurchaseStatus_NetworkError:
// The device could not reach windows store
break;
case StorePurchaseStatus_ServerError:
// Something broke on the server
break;
}
}
以下是如何检查申请是否正在试用的情况:
void CheckIsTrial(std::function<void(bool)> onCompleted)
{
ComPtr<IStoreContextStatics> storeContextStatics;
auto hr = RoGetActivationFactory(HStringReference(L"Windows.Services.Store.StoreContext").Get(), __uuidof(storeContextStatics), &storeContextStatics);
CheckHr(hr);
ComPtr<IStoreContext> storeContext;
hr = storeContextStatics->GetDefault(&storeContext);
CheckHr(hr);
ComPtr<IAsyncOperation<StoreAppLicense*>> getLicenseOperation;
hr = storeContext->GetAppLicenseAsync(&getLicenseOperation);
CheckHr(hr);
hr = getLicenseOperation->put_Completed(Callback<Implements<RuntimeClassFlags<ClassicCom>, IAsyncOperationCompletedHandler<StoreAppLicense*>, FtmBase>>(
[onCompleted{ std::move(onCompleted) }](IAsyncOperation<StoreAppLicense*>* operation, AsyncStatus status)
{
if (status != AsyncStatus::Completed)
{
// It failed for some reason. Find out why.
ComPtr<IAsyncInfo> asyncInfo;
auto hr = operation->QueryInterface(__uuidof(asyncInfo), &asyncInfo);
CheckHr(hr);
HRESULT errorCode;
hr = asyncInfo->get_ErrorCode(&errorCode);
CheckHr(hr);
// Do something with the errorCode
// Return once error is handled
return S_OK;
}
ComPtr<IStoreAppLicense> appLicense;
auto hr = operation->GetResults(&appLicense);
CheckHr(hr);
boolean isActive, isTrial = false;
hr = appLicense->get_IsActive(&isActive);
CheckHr(hr);
if (isActive)
{
hr = appLicense->get_IsTrial(&isTrial);
CheckHr(hr);
}
onCompleted(static_cast<bool>(isActive));
return S_OK;
}).Get());
CheckHr(hr);
}
答案 1 :(得分:1)
见这里:https://msdn.microsoft.com/en-us/library/windows/apps/Windows.Services.Store.StoreContext.aspx
它声明:
注意在使用桌面桥的Windows桌面应用程序中, 您必须添加一些其他代码来配置StoreContext对象 在你的应用程序可以使用此对象之前有关更多信息,请参阅使用 使用桌面的桌面应用程序中的StoreContext类 桥。 https://msdn.microsoft.com/windows/uwp/monetize/in-app-purchases-and-trials#desktop
答案 2 :(得分:0)
通过以下更改,我编译并为我工作:
1)#include <utility.h>
2)写一个onCompleted处理程序:
void onCompleted(bool bActiveLicense)
{
// App has active license or not
}
3)更改捕获如下:
[=, onCompleted{ std::move(onCompleted) }]