我有一个带控制器的测验应用程序,我应该设置一个应该计数30秒的计时器,然后在那段时间没有活动时停止测验。如果在此期间有某些活动,则应重置并再次开始计数。我为此设置了Web套接字侦听器。我该如何设置定时器?
这是我的控制者:
angular.module('quiz.controllers')
.controller('MultiPlayerQuestionController', function(
$scope,
$rootScope,
$state,
$stateParams,
$timeout,
UserService,
QuizService,
InviteService,
MessageService,
SocketService
) {
$scope.user = UserService.get();
$scope.quiz = QuizService.getCurrent();
$scope.opponent = $scope.user.player.id == $scope.quiz.players[0].id
? $scope.quiz.players[1]
: $scope.quiz.players[0]
|| null;
$scope.currentQuestion = {};
$scope.answer = {};
$scope.showAlternatives = false;
$scope.showCorrect = false;
$scope.isLast = false;
$scope.opponentAnswered = false;
var timeouts = {
stop: null,
activate: null
};
var startTime,
loadBar,
initiated = false;
// Opponent has answered; update score display
SocketService.socket.removeAllListeners('gameEvent:opponentAnswer');
SocketService.socket.on('gameEvent:opponentAnswer', function(message) {
$scope.opponentAnswered = true;
QuizService.updateOpponentScore(message.data.totalScore);
});
// Next question is triggered from all players having answered
SocketService.socket.removeAllListeners('gameEvent:nextQuestion');
SocketService.socket.on('gameEvent:nextQuestion', function(message) {
$timeout(function() {
QuizService.setCurrentQuestion(message.data.question);
setupQuestion(message.data.question);
}, 3000);
});
// Game is finished, go to score screen
SocketService.socket.removeAllListeners('gameEvent:quizFinished');
SocketService.socket.on('gameEvent:quizFinished', function(message) {
stopQuiz();
$timeout(function() {
$state.go('multiplayer.score');
}, 3000);
});
// An opponent has quit, go to score screen
SocketService.socket.removeAllListeners('gameEvent:opponentQuit');
SocketService.socket.on('gameEvent:opponentQuit', function(message) {
stopQuiz();
MessageService.alertMessage('Motstanderen din har enten gitt opp eller blitt frakoblet.');
$state.go('multiplayer.score');
});
// Disconnected. Go back to home screen.
SocketService.socket.removeAllListeners('reconnecting');
SocketService.socket.on('reconnecting', function() {
MessageService.alertMessage('Du har mistet tilkoblingen. Spillet har blitt avbrutt.');
SocketService.socket.removeAllListeners('reconnecting');
$state.go('main.front');
});
// The app was paused (closed), equals giving up.
var pauseEvent = $rootScope.$on('app:paused', function() {
QuizService.giveUpCurrent($scope.user.player);
var resumeEvent = $rootScope.$on('app:resumed', function() {
stopQuiz();
$state.go('multiplayer.score');
resumeEvent();
});
pauseEvent();
});
/**
* Give up the current quiz.
*/
$scope.giveUp = function (player) {
MessageService.confirm('Ønsker du å avbryte quizen?').then(function(result) {
if (result) {
QuizService.giveUpCurrent(player);
$state.go('multiplayer.score', {}, { reload: true });
stopQuiz();
}
});
};
/**
* Go to next question for current quiz.
*/
$scope.nextQuestion = function() {
$timeout.cancel(timeouts.stop);
$timeout.cancel(timeouts.activate);
QuizService.nextQuestion().$promise.then(function(question) {
setupQuestion(QuizService.getCurrentQuestion());
});
};
/**
* Finish quiz.
*/
$scope.finish = function() {
QuizService.finish();
$state.go('multiplayer.score');
};
/**
* Choose an alternative (aka answer current question).
*/
$scope.chooseAlternative = function(alternative) {
if (!$scope.showAlternatives || $scope.showCorrect) {
return;
}
var answerTime = Date.now() - startTime;
$scope.answer = alternative;
QuizService.answer(alternative, answerTime);
if (timeouts.stop) {
$timeout.cancel(timeouts.stop);
}
stopQuestion();
};
/**
* Set up a new question - change data and start countdown to activate question.
*/
var setupQuestion = function(question) {
$scope.showAlternatives = false;
$scope.showCorrect = false;
$scope.currentQuestion = question;
$scope.answer = {};
$scope.isLast = parseInt($scope.quiz.questionCount) == parseInt($scope.currentQuestion.questionNumber);
var prepareTime = 5000;
var newLoadBar = loadBar.cloneNode(true);
loadBar.parentNode.replaceChild(newLoadBar, loadBar);
loadBar = newLoadBar;
setAnimationDuration(loadBar, 'loadbar', prepareTime);
timeouts.activate = $timeout(activateQuestion, prepareTime);
};
/**
* A question timed out; stop and send empty answer.
*/
var questionTimeout = function() {
// Delay answering by a random delay between 0 and 500ms.
$timeout(function() {
stopQuestion();
QuizService.noAnswer($scope.currentQuestion.id);
}, Math.floor((Math.random() * 500) + 1));
};
/**
* Activate the current question: show alternatives and open answering.
*/
var activateQuestion = function() {
$scope.showAlternatives = true;
var timeToAnswer = 10000;
startTime = Date.now();
var newLoadBar = loadBar.cloneNode(true);
loadBar.parentNode.replaceChild(newLoadBar, loadBar);
loadBar = newLoadBar;
setAnimationDuration(newLoadBar, 'loadbar', timeToAnswer);
timeouts.stop = $timeout(questionTimeout, timeToAnswer);
};
/**
* Stop the current question and show the correct answer info.
*/
var stopQuestion = function() {
$scope.showCorrect = true;
stopAnimation(loadBar);
$timeout.cancel(timeouts.stop);
};
/**
* End the current quiz.
*/
var stopQuiz = function() {
SocketService.socket.removeAllListeners('gameEvent:opponentAnswer');
SocketService.socket.removeAllListeners('gameEvent:nextQuestion');
SocketService.socket.removeAllListeners('gameEvent:quizFinished');
SocketService.socket.removeAllListeners('gameEvent:opponentQuit');
SocketService.socket.removeAllListeners('reconnecting');
$timeout.cancel(timeouts.stop);
$timeout.cancel(timeouts.activate);
};
/**
* Set the animation duration for an element. Used to stop and start the
* progress bar.
*/
var setAnimationDuration = function(element, keyframes, duration) {
var animationSetting = keyframes + ' ' + duration + 'ms linear';
element.style.webkitAnimation = animationSetting;
element.style.animation = animationSetting;
}
var stopAnimation = function(element) {
element.style.webkitAnimation = 'none';
element.style.animation = 'none';
};
if (!initiated) {
initiated = true;
loadBar = document.getElementById('load-bar');
setupQuestion(QuizService.getCurrentQuestion());
}
});
我试过调用我在控制器中创建的responseTimer函数。在文件的乞讨中,我这样称呼它:
responseTimer(30000);
然后我会这样定义:
var responseTimer = function (time) {
responseTimer = $timeout(stopQuiz, time);
console.log('Started timer');
};
var resetResponseTimer = function () {
$timeout.cancel(responseTimer);
responseTimer(30000);
console.log("Timer reset");
};
但是我收到了一个错误:
TypeError:responseTimer不是函数
答案 0 :(得分:1)
问题来自范围冲突。在你的代码中
// responseTimer is declared as a global function
var responseTimer = function (time) {
// as the var keyword is not specify, scope of responseTimer becomes global and not local and overrides the previous declaration
responseTimer = $timeout(stopQuiz, time);
这就是你得到错误的原因
responseTimer is not a function
要解决此问题,请在第二个声明之前添加var关键字,并相应地命名变量。一个好的做法是在命名函数/对象的方法时添加一个动作动词,在你的情况下,triggerResponseTimer作为你的函数的名称,responseTimer作为变量的名称,所以最终的定位是:
var triggerResponseTimer = function (time) {
var responseTimer = $timeout(stopQuiz, time);
答案 1 :(得分:0)
你最好使用$ intervall: 在这里你会找到一个很好的样本: http://tutorials.jenkov.com/angularjs/timeout-interval.html
同样好样品: https://docs.angularjs.org/api/ng/service/ $间隔