我尝试将分数转换为浮点数并将其用于比较。 但是值太小而且对于布尔变量的结果它返回true。我的汇合是正确的吗?或者我应该以另一种我不知道的方式来做这件事?
测试用例:
// result is -0.0074
float coilh0re = fr32_to_float(GO_coil_H[0].re)*0.8f;
// result is -0.0092
float coilrefundamental = fr32_to_float(CoilEepromData.coilboardhspule.reFundamental);
// result is -0.01123
float coilh0re2 = fr32_to_float(GO_coil_H[0].re)*1.2f;
-0.0074>-0.0092> -0.01123
这是一段剪辑代码
bool resultA = fr32_to_float(GO_coil_H[0].re)*0.8f < fr32_to_float(CoilEepromData.coilboardhspule.reFundamental) ? 1 : 0;
bool resultB = fr32_to_float(CoilEepromData.coilboardhspule.reFundamental) <= fr32_to_float(GO_coil_H[0].re)*1.2f ? 1 : 0;
bool resultAB = !(resultA & resultB); // always true
bool resultC = fr32_to_float(GO_coil_H[1].re)*0.8f < fr32_to_float(CoilEepromData.coilboardhspule.reHarmonic) ? 1:0;
bool resultD = fr32_to_float(CoilEepromData.coilboardhspule.reHarmonic) <= fr32_to_float(GO_coil_H[1].re)*1.2f ? 1:0;
bool resultCD = !(resultC & resultD); // always true
bool resultE = fr32_to_float(GO_coil_H[0].im)*0.8f < fr32_to_float(CoilEepromData.coilboardhspule.imFundamental)? 1 : 0;
bool resultF = fr32_to_float(CoilEepromData.coilboardhspule.imFundamental) <= fr32_to_float(GO_coil_H[0].im)*1.2f ? 1 : 0;
bool resultEF = !(resultE & resultF);// always true
bool resultG = fr32_to_float(GO_coil_H[1].im)*0.8f < CoilEepromData.coilboardhspule.imHarmonic ? 1 : 0;
bool resultH = fr32_to_float(CoilEepromData.coilboardhspule.imHarmonic) <= fr32_to_float(GO_coil_H[1].im)*1.2f ? 1 : 0;
bool resultGH = !(resultG & resultH);// always true
if(! ((fr32_to_float(GO_coil_H[0].re)*0.8f < fr32_to_float(CoilEepromData.coilboardhspule.reFundamental)) && (fr32_to_float(CoilEepromData.coilboardhspule.reFundamental) <= fr32_to_float(GO_coil_H[0].re)*1.2f) )
|| ! ((fr32_to_float(GO_coil_H[1].re)*0.8f < fr32_to_float(CoilEepromData.coilboardhspule.reHarmonic)) && (fr32_to_float(CoilEepromData.coilboardhspule.reHarmonic) <= fr32_to_float(GO_coil_H[1].re)*1.2f) )
|| ! ((fr32_to_float(GO_coil_H[0].im)*0.8f < fr32_to_float(CoilEepromData.coilboardhspule.imFundamental)) && (fr32_to_float(CoilEepromData.coilboardhspule.imFundamental) <= fr32_to_float(GO_coil_H[0].im)*1.2f) )
|| ! ((fr32_to_float(GO_coil_H[1].im)*0.8f < fr32_to_float(CoilEepromData.coilboardhspule.imHarmonic)) && (fr32_to_float(CoilEepromData.coilboardhspule.imHarmonic) <= fr32_to_float(GO_coil_H[1].im)*1.2f) ) )
{
eUserCode = E_USER_SOIL_FAILED;
eProcessState = E_ERROR_HANDLING;
}
}
答案 0 :(得分:1)
如果出现OP,则要测试值reFundamental
是否在re
的+/- 20%范围内。这不是float
精度问题,而是数学问题。
// Simplified problem
float re = -0.01123f/1.2f;
float reFundamental = -0.0092f;
bool resultA = re*0.8f < reFundamental;
bool resultB = reFundamental <= re*1.2f;
bool resultAB = !(resultA & resultB); // always true
但值为负数,因此<
和<=
应反转。
各种替代方案。示例:(调整味道)
bool in_range(float x, float limit, float factor) {
float limitp = limit*(1.0f + factor);
float limitm = limit*(1.0f - factor);
if (x > limitm) return x <= limitp;
if (x < limitm) return x >= limitp;
return x == limitp;
}
bool resultAB = !in_range(fr32_to_float(CoilEepromData.coilboardhspule.reFundamental),
fr32_to_float(GO_coil_H[0].re), 0.20);
答案 1 :(得分:0)
如果你想比较分数 - 根本不要使用浮点数。将它们转换为相同的分母并比较分子。