答案 0 :(得分:37)
您可以使用故事板来实现这一目标。
<Storyboard x:Key="Storyboard1">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="statusBarItem">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:3" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:4" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
当必须显示消息时,您只需以编程方式调用StoryBoard的Begin方法或插入触发器,如下所示。
<Window.Triggers>
<EventTrigger RoutedEvent="TextBoxBase.TextChanged" SourceName="textBox">
<BeginStoryboard Storyboard="{StaticResource Storyboard1}"/>
</EventTrigger>
</Window.Triggers>
编辑:另一种选择是这样做:
<TextBlock Name="statusText" Text="{Binding Path=StatusBarText, NotifyOnTargetUpdated=True}">
<TextBlock.Triggers>
<EventTrigger RoutedEvent="Binding.TargetUpdated">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="Opacity">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.25" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:4" Value="1"/>
<EasingDoubleKeyFrame KeyTime="0:0:5" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</TextBlock.Triggers>
然后在这种情况下创建一个名为StatusBarText的DependencyProperty,实现如下:
public string StatusBarText
{
get { return (string)GetValue(StatusBarTextProperty); }
set { SetValue(StatusBarTextProperty, value); }
}
// Using a DependencyProperty as the backing store for StatusBarText. This enables animation, styling, binding, etc...
public static readonly DependencyProperty StatusBarTextProperty =
DependencyProperty.Register("StatusBarText", typeof(string), typeof(MyOwnerClass), new UIPropertyMetadata(""));
希望这有帮助。
答案 1 :(得分:8)
您的计时器是一种很好的方法,您甚至可以确定您的问题:您只需要一种方法来访问UI线程上的statusText.Text
。 (在WPF中,禁止UI线程以外的线程访问UI元素)。 WPF调度员来救援:
http://msdn.microsoft.com/en-us/magazine/cc163328.aspx#S5
您可以使用DispatcherTimer
类完成您尝试的操作(这是他们的代码):
// Create a Timer with a Normal Priority
_timer = new DispatcherTimer();
// Set the Interval to 2 seconds
_timer.Interval = TimeSpan.FromMilliseconds(2000);
// Set the callback to just show the time ticking away
// NOTE: We are using a control so this has to run on
// the UI thread
_timer.Tick += new EventHandler(delegate(object s, EventArgs a)
{
statusText.Text = string.Format(
"Timer Ticked: {0}ms", Environment.TickCount);
});
// Start the timer
_timer.Start();
答案 2 :(得分:1)
await Task.Delay(5000); // Wait 5 seconds
for (int i = 99; i >= 0; i--)
{
statusText.Opacity = i / 100d;
await Task.Delay(15); // The animation will take 1.5 seconds
}
statusText.Visibility = statusText.Hidden;
statusText.Opacity = 1;
如果你想再次显示statusText
,你必须将它的Visibility
设置为Visible
:
statusText.Visibility = Visibility.Visible;
还要确保将 async
修饰符添加到您的方法签名中,否则编译器会向您显示与 await
运算符相关的错误。 await
用于在文本淡出时 UI 仍然响应。