我使用HTML5 / CSS / JS制作游戏。现在我遇到了无法解决的问题。 如何将游戏扩展到任何屏幕分辨率?也许它很简单,但不适合我。
解决
var RATIO = 480 / 800; // Original ratio.
function resize() {
var DEVICE_WIDTH = window.innerWidth,
DEVICE_HEIGHT = window.innerHeight,
ratio = DEVICE_WIDTH / DEVICE_HEIGHT,
scale = 1;
// If window changes by height we calculate scale parameter fo width
if (ratio > RATIO) {
scale = DEVICE_HEIGHT / 800; // Devide by original viewport height
} else { // If window changes by width we calculate scale parameter for height
scale = DEVICE_WIDTH / 480; // Devide by original viewport width
}
}
// So, now you can continue make your game, but in draw method you have to multiply
// everything by this scale parameter (x and y coords, width and height)
希望它能帮助像我这样的人:)
答案 0 :(得分:0)
假设您已将您的画布命名为canvas
。在不拉伸的情况下更改其大小的代码如下:
function setSize(width, height)
{
canvas.width = width;
canvas.style.width = width + "px";
canvas.height = height;
canvas.style.height = height + "px";
}
//And then to use that,
setSize(350, 200);
答案 1 :(得分:0)
您可以根据需要动态设置它,例如。如果你的容器有一些id或类,你可以
var container = document.getElementById(idName);
var resize = function(element) {
return function (width, height) {
element.style.width = width;
element.style.height = height;
}
}
var sizeListener = resize(container)(document.documentElement.clientWidth,document.documentElement.clientHeight);