我目前正在使用WPF在C#中开发文本到语音转换应用程序。
要重新开始播放,我需要先取消播放然后重新开始播放
我已经向speaker_finished()
EventHandler添加了一个函数(SpeakCompleted
),该函数在播放完成或取消时被调用。 speaker_finished()
调用outputVisible(false)
将一些UI元素设置为不可见。但是当我重新开始播放时,我希望它们保持可见
因为在outputVisible(true)
之后调用speaker.SpeakAsyncCancelAll()
。这会取消播放,然后将UI元素设置为可见。
问题是在speaker_finished()
完成后调用buttonRestart_Click()
因此为时已晚。我希望在我使用speaker.SpeakAsyncCancelAll()
取消播放并且在outputVisible(true)
被调用之前立即调用它。
我怎样才能做到这一点?
SpeechSynthesizer speaker = new SpeechSynthesizer();
private void buttonRestart_Click(object sender, RoutedEventArgs e)
{
speaker.SpeakAsyncCancelAll();
outputVisible(true); //this function needs to be called after the function in the event handler
speaker_Start();
}
//function in the EventHandler of SpeakFinished
private void speaker_Finished(object sender, SpeakCompletedEventArgs e)
{
outputVisible(false);
}
//function that changes the visibility
private void outputVisible(bool b)
{
if(b)
{
textBlockOutput.Visibility = Visibility.Visible;
foreach (UIElement UIEle in GridPlaybackButtons.Children)
{
UIEle.Visibility = Visibility.Visible;
}
}
else
{
textBlockOutput.Visibility = Visibility.Hidden;
foreach (UIElement UIEle in GridPlaybackButtons.Children)
{
UIEle.Visibility = Visibility.Hidden;
}
}
}
//function that starts the SpeechSynthesizer
private void speaker_Start()
{
if (speaker.State == SynthesizerState.Ready)
{
speaker.SpeakAsync(speakString);
}
else
{
MessageBox.Show("There already is a text being output!","Error!", MessageBoxButton.OK);
}
}
答案 0 :(得分:0)
SpeechSynthesizer
也有SpeakStarted
个事件。尝试为SpeakCompleted
private void speaker_Started(object sender, SpeakStartedEventArgs e)
{
outputVisible(true);
}